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SATOR AREPO TENET OPERA

SATOR AREPO TENET OPERA
The Magic Square

Sunday 26 December 2010

Deep1

I can feel a deep one coming on.

It is there hovering around the right side of my outer perception.

In between the here and the there where magick flows.

I look for something else to amend this however this is not thought and nor is it feeling. This is something else.

To be haunted by familiar company what a loss it would be if I could no more ascertain their movements in this field.

If this is not merely thought and not merely feeling then is this truly a reality or something more, it has transcended the ability to voice in recognisable words.

It simply exists woven between my particles. Yet what does it do?

It perhaps is a reflection of subjective energies projected on the conscious objective field. At least a reminder of our own interconnectedness. A nod or whisper that can be manifested in a loop - either way. At one singular moment from within and at the same moment from without. To one extreme passive at the other it could be grasped and stirred in spirals to a maelstrom cone of energy.

There a hint at purpose however is that The Purpose or the use that I have decided upon?

So then what is the point of my decision to USE this energy.

Yes it can effect the field and in this basic interconnectedness it can effect every field.

There is more, the above is only the perception of one small part of a subjective observation of manifested left hemisphere energy projected on the right awareness.

Despite all these considerations...

I feel a deep one coming on









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Saturday 27 November 2010

The End of a Wiccan

From the age of three I recall my visions - from that age; I knew reality was more than this field of consciousness. By sixteen I had studied much and in earnest. I considered myself a solitary Wiccan - by twenty; I was formerly initiated into a working Celtic coven and began to work very hard to support Wicca. Life is full of up's and downs and I have developed my own way. The High Priest and the High-priestess who initiated me returned my measure and I passed through the degrees with ease over the years. During that time they always said I was a Mage not a Witch.

I have studies all religions, philosophies, myths and symbols I advanced as Mage and can hold my own in any debate. In any realm or any dimension. I know no fear.

Now I am in a very different place. No better than the next person. I only ask for a small measure of respect and to be accepted without Judgement or Opinion. For I will leave you be if you harm none.

Juxtaposed to the above I will break you like an egg should you fail to offer me what I offer to you freely. To say this is my right - I give love, support, compassion, empathy, understanding and acceptance. At least attempt to do the same.

If you wish to oppose me you oppose your own higher will.

There are many mansions in the kingdom which one you choose is of your free will.

Over the past two weeks I have seen too many examples of Wiccan's claiming superiority via their structure of degrees, claim rules and laws that in turn creates Dogma. What could possibly be more damaging to Humanities Evolution than creating another set of Dogma's to claim control and superiority of our fellows?

For 2000 years have we not seen a world ripped apart by monotheistic patriarchs who base a religion based on fear and oppression yet demand blind faith, hope etc on it's subjects!

And what I see is that no religion has the answer to our problems.

Sucking the thumb of illusion and expecting a pat on the back that it's all going to be OK is a delusion not a solution.

It's very easy to be religious something completely different to become holy. And there is not one human on this planet who can claim that or claim to be enlightened.

It has sickened me greatly. I will continue to support a little in my own way.

I am no longer Wiccan.
I am just a man. I will admit Pagan. Wizard, Fool, Discordant


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Location:Roading,Campbeltown,United Kingdom

Saturday 20 November 2010

13th Sign

A Question and an Answer


I used to have a rather long discourse on the subject on my old blog now deleted for my own patience..

Imagine if you will 13 signs across a more blended solar and lunar centric time. Now since discarded, after all many died in the name of our current calendar: yet they, (the alleged initiates to mystery and illuminati), have hidden the occidental occult mysteries and this is but one of them.

See how we meet and connect in this time cycle is where souls connect from the past.

Aged we are by aeons some remember that in this now we drag kicking and screaming the secrets of the ages from the void which must be passed to have union with our true higher will which is one and the same as that of the mulitverse.

The serpent holder is part of this transformation of healing humanities consciousness - The Scorpion is the Serpent of Wisdom borne aloft by the eagle man another twist in the precession of the equinoxes - aloft it flies over the centaur of the Galactic Centre the alleged black hole at Sagittarius B - yet if it is super massive black hole is as empirical science alleges.. why does this galaxy not be absorbed too soon in this Kulpa to another Night of Brahma? Why? Another secret in the knowing of quantum physics and magick - there was no Big Bang we are but the conscious out breath of the unconscious source.

The Sagittarius B galactic centre will along with other planets be in alignment to initiate the destructive healing of our DNA in December 21st 2012 - the recycling of matter is continuous ..

These above are as below - again my words once thoughts became inspired and feeling became experience that became an understanding a moot vacancy beyond such concepts as faith, hope and belief.

http://en.wikipedia.org/wiki/Ophiuchus
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Cycles of Light





I am exploding in pure white light - the fire is stars manifest in this plain these elements mix and in the water, become as a rainbow all colours blend as one. - Their sound that of creation!

As I form from fire and water to lava, now I am as the warm earth again my hot moisture mixes with the air to once again twinkle between the stars from whence we came.
wizardparadox lux pax


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Location:My Astral Kingdom

Câd Goddeu

The Battle of the Trees




I have been in many shapes,
Before I attained a congenial form.

I have been a narrow blade of a sword.
(I will believe it when it appears.)

I have been a drop in the air.
I have been a shining Star.
I have been a word in a book.
I have been a book originally.
I have been a light in a lantern.

A year and a half.
I have been a bridge for passing over -
Three-score rivers.
I have journeyed as an eagle.
I have been a boat on the sea.
I have been a director in battle.
I have been the string of a child's swaddling clout.

I have been a sword in the hand.
I have been a shield in the fight.
I have been the string of a harp,
Enchanted for a year
In the foam of water.

I have been a poker in the fire.
I have been a tree in a covert.
There is nothing in which I have not been.

I have fought, though small,
In the Battle of Goddeu Brig,
Before the Ruler of Britain,
Abounding in fleets.
Indifferent bards pretend,
They pretend a monstrous beast,
With a hundred heads,
And a grievous combat
At the root of the tongue.
And another fight there is
At the back of the head.

A toad having on his thighs
A hundred claws,
A spotted crested snake,
For punishing in their flesh
A hundred souls on account of their sins.

I was in Caer efynedd,
Thither were hastening grasses and trees.

Wayfarers perceive them,
Warriors are astonished
At a renewal of the conflicts
Such as Gwydion made.
There is calling on Heaven,
And on Christ that he would effect
Their deliverance,
The all-powerful Lord.
If the Lord had answered,
Through charms and magic skill,
Assume the forms of the principal trees,
With you in array
Restrain the people
Inexperienced in battle.

When the trees were enchanted
There was hope for the trees,
That they should frustrate the intention
Of the surrounding fires....
Better are three in unison,
And enjoying themselves in, a circle,
And one of them relating
The story of the deluge,
And of the cross of Christ,
And of the Day of judgement near at hand.
The alder-trees in the first line,
They made the commencement.
Willow and quicken tree,
They were slow in their array.
The plum is a tree
Not beloved of men;
The medlar of a like nature,
Over coming severe toil.
The bean bearing in its shade
And army of phantoms.
The raspberry makes
Not the best of food.
In shelter live,
The privet and the woodbine,
And the ivy in its season.
Great is the gorse in battle.
The cherry-tree had been reproached.

The birch, though very magnanimous,
Was late in arraying himself;
It was not through cowardice,
But on account of his great size.
The appearance of the ...
Is that of a foreigner and a savage.

The pine-tree in the court,
Strong in battle,
By me greatly exalted
In the presence of kings,
The elm-trees are his subjects.
He turns not aside the measure of a foot,
But strikes right in the middle,
And at the farthest end.
The hazel is the judge,
His berries are thy dowry.

The privet is blessed.
Strong chiefs in war
And the ... and the mulberry.
Prosperous the beech-tree.

The holly dark green,
He was very courageous:
Defended with spikes on every side,
Wounding the hands.
The long-enduring poplars
Very much broken in fight.
The plundered fern;
The brooms with their offspring:
The furze was not well behaved
Until he was tamed
The heath was giving consolation,
Comforting the people -
The black cherry-tree was pursuing.

The oak-tree swiftly moving,
Before him tremble heaven and earth,
Stout doorkeeper against the foe
Is his name in all lands.

The corn-cockle bound together,
Was given to be burnt.
Others were rejected
On account of the holes made
By great violence
In the field of battle.

Very wrathful the ...
Cruel the gloomy ash.
Bashful the chestnut-tree,
Retreating from happiness.
There shall be a black darkness,
There shall be a shaking of the mountain,
There shall be a purifying furnace,
There shall first be a great wave,
And when the shout shall be heard,
Putting forth new leaves are the tops of the beech,
Changing form and being renewed from a withered state;
Entangled are the tops of the oak.

From the Gorchan of Maelderw.
Smiling at the side of the rock
(Was) the pear-tree not of an ardent nature.

Neither of mother or father,
When I was made,
Was my blood or body;
Of nine kinds of faculties,
Of fruit of fruits,
Of fruit God made me,
Of the blossom of the mountain primrose,
Of the buds of trees and shrubs,
Of earth of earthly kind.

When I was made
Of the blossoms of the nettle,
Of the water of the ninth wave,
I was spell-bound by Math
Before I became immortal.

I was spell-bound by Gwydion,
Great enchanter of the Britons,
Of Eurys, of Eurwn,
Of Euron, of Medron,
In myriads of secrets,
I am as learned as Math....
I know about the Emperor
When he was half burnt.
I know the star-knowledge
Of stars before the earth (was made),
Whence I was born,
How many worlds there are.
It is the custom of accomplished bards
To recite the praise of their country.

I have played in Lloughor,
I have slept in purple.
Was I not in the enclosure
With Dylan Ail Mor,
On a couch in the centre
Between the two knees of the prince
Upon two blunt spears?
When from heaven came
The torrents into the deep,
Rushing with violent impulse.
(I know) four-score songs,
For administering to their pleasure.

There is neither old nor young,
Except me as to their poems,
Any other singer who knows the whole of the nine hundred
Which are known to me,
Concerning the blood-spotted sword.

Honour is my guide.
Profitable learning is from the Lord.
(I know) of the slaying of the boar,
Its appearing, its disappearing,
Its knowledge of languages.
(I know) the light whose name is Splendour,
And the number of the ruling lights
That scatter rays of fire
High above the deep.

I have been a spotted snake upon a hill;
I have been a viper in a lake;
I have been an evil star formerly.
I have been a weight in a mill.
My cassock is red all over.
I prophesy no evil.

Four score puffs of smoke
To every one l who will carry them away:
And a million of angels,
On the point of my knife.

Handsome is the yellow horse,
But a hundred times better
Is my cream-coloured one,
Swift as the sea-mew,
Which cannot pass me
Between the sea and the shore.
Am I not pre-eminent in the field of blood?

I have a hundred shares of the spoil.
My wreath is of red jewels,
Of gold is the border of my shield.

There has not been born one so good as I,
Or ever known,
Except Goronwy,
From the dales of Edrywy.
Long and white are my fingers,
It is long since I was a herdsman.
I travelled over the earth
Before I became a learned person.

I have travelled, I have made a circuit,
I have slept in a hundred islands;
I have dwelt in a hundred cities.
Learned Druids,
Prophesy ye of Arthur?
Or is it me they celebrate,
And the Crucfixion of Christ,
And the Day of Judgement near at hand,
And one relating
The history of the Deluge ?
With a golden jewel set in gold
I am enriched;
And I am indulging in pleasure
Out of the oppressive toil of the goldsmith.

http://en.m.wikipedia.org/wiki/Book_of_Taliesin

Location:My Astral Plane

Crimsom

My First Poem Written in 1985 - This Body was 15.
Crimson

A Poem and Prose of Anything the Evil of Possession
Possessions own Tools Possessors are,
Abominations place is where fools are.

Lords of Power, Lords of Might.
Time has come to begin thy final fight,
And in this cause you are needed to sever ever the darkening haste.

Crimson Horsemen to pass you by,
Crimson as the blood lit sky,
Crimson as the freshest red rose,
Crimson as life’s own blood.
Over the plains on horseback gallop,
Over the hills under phantoms shadows,
Down a glade amongst the farmers furrows,
Colliding together pastels on a palette of sliding plates,
Atop the shattered corpses in they byre,
Fire and Flame leap from the farmyard barn after a drunken yarn.

Crimson Wolves eyes, heard howling in the twilight,
Crimson throats raw with tone,
Crimson stained the ozone layer,
Crimson layer of mankind the bloody slayer.

Drawn and halted overseeing the towers and wastes a atop now a mountain plateau where morbid shadows are spent in paranoiac ecstasy.

Lava thrust and earth trembles, the created Satan a hand only is out grasping for more twisted souls he took
And still the wolves once grey matted redder more blood they taste,
Once where buffalo grazed now is nothing but stained carrion hates.

Crimson twisted over,
Crimson nails, clawing, deeper,
Crimson as that vampire dream,
Crimson torn and forlorn hopes they scream.

No battlements need they crumble, down the valley still a rumble.

Broadswords have drawn another usurping blow and decapitations head tumble, the reaping are rich this night.

Nothing is now anything to me and more. In this dance, twisting turning lyric and there a flash of silver orb, deaths own head.
With my sheath I fumble trying from my charger I am humbled. I have changed, On I have moved into another dimension.

Crimson Sails of Junk boats from the land of the setting sun all torn with tempests whipped,
Crimson Rage and Lot the fools now starting to realise through dreams they are possessions tools.

Crimson life and death,
Crimson paths where even the saints and martyrs would not dare to cross.

Holding on tightly now to all that I have, struggling to hold my mind in place,
For believe me or not, if I let go it is surely lost.
To a merciless spirit freedom flows and it would go to a layer of darkness so foul.

There night is a forever and always to fall.
That and this the midnight hour within a darkened tower the souls of the dead collect as one begging to rest, theirs is the aid sought to stop pestilence and corruptions spawn.

And there to hear a hint at last of heavenly grace empowered my spiritual sword will find its place.
Crimson shelled in armor I ask the masters if they can see my angels fly.

Crimson in the shining ones shared blood and the mistress as well; I to all linked.
This does not stop the need when required to see my blade cold and wet with his servants twine!
Crimson do you now alive redeemer recall deaths halls?
Crimson clothed we walked its places rooms and portals!
Mystically sealed portals opened only with a sacrificial tear, and you a master’s son led me safely beyond eternities place.
For as the immoral mortal that I am, not the lords just another one, in us all kings blood from lovers loins.
You then deserted us and left us to die but now my friend I am back and quite alive in fact rather well.

Laughter rings in my ears, I listen to the smaller children’s songs they play carefree in flowery rings.
Like theirs an eternal wisdom is spread like love over angels wings.
“Try Harder”, I call to them for heaven will have no limits when the fires are dowsed.

They dance with fairy free and eldritch music. The Lords nod gnosis and knowing every living organism has a place with my love and hate is slowly extinguished.

Crimson Horsemen to pass you by,
Crimson as the blood lit sky,
Crimson as the freshest red rose,
Crimson as life’s own blood.
Over the plains on horseback gallop,
Over the hills under phantoms shadows,
Down a glade amongst the farmers furrows,
Colliding together pastels on a palette of sliding plates,
Atop the shattered corpses in they byre,
Fire and Flame leap from the farmyard barn after a drunken yarn.

And still you wonder what this Crimson was? It is whatever I wish it to be.
It is life, it is blood and fallen bright Lucifer or the master called God above.
For now the next time you turn to see the rain fall from the sky do not damn a weather vane’s prediction of the Gods or Demons that abound.

It may be one it may be all, however that will not stop the rainfall.

Lords of Power, Lords of Might.
Time has come to begin thy final fight,
And in this cause you are needed to sever ever the darkening haste.

Possessions own Tools Possessors are,
Abominations place is where fools are.

© Jonathan MacLean-Lambie 1985 & 2008




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Location:My Astral Plane

Thursday 23 September 2010

Tuath - Airt - Deas - Iar


Occultists of olden times regarded the spirits of nature as being divided into 4 groups, according to the 4 elements of life. The spirits of earth were called gnomes, those of water were undines the unseen inhabitants of air were called sylphs and the spirits of fire were known as salamanders. These names were traditional however, gnome seems to derive from the Greek "gnoma" meaning "knowledge". So the gnomes are the knowing ones.



Undine is from the Latin "unda", a wave, they are creatures of the waves.



Sylph is from the Greek "silphe", a butterfly, they are depicted world wide as delicate human forms with wings, those of butterflies or dragon flies.



The word salamander is less certain in origin but it may be connected with the Greek word "salambe" " a fire place".



The salamander was visualised as being a like a jewelled lizard or a small dragon having the colours of the flame of fire. All the above elementals may take on the form within your own subconscious racial heritage, that which they assume will be more pleasing to you.



Friendly elementals are believed to assist us in our magical work if asked in the correct manner. The sign of the pentacle is potent to control elementals.



It should have one point upwards when used for this purpose, because then it represents spirit ruling over the kingdom of the elements. Some magical practitioners regard the four elemental elements as being literally kingdoms and they give their names as Paralda the king of the Sylphs, Nixa the king of the undines, Djinn the king of the salamanders and Ghob the king of the gnomes.



The 4 powers of the magus are also related to the elemental kingdoms. The 4 ancient Latin names for the 4 powers were: noscere, audere, velle and tacere. It is believed that to be balanced, all these powers had to be present in the magic user, there is also a correspondence between the 4 elements and the 4 powers. Noscere to know corresponds to air, audere, to dare, to water, velle, to will to fire. Tacere, silence to earth. A 5th power ire to progress or evolving is spirit, the mid-point in circle or mid- point in the pagan cross of the elements.



To know means to gain the knowledge to do ritual magic.



To dare is to practice magic.



To will the manifestation through visualisation and personal power or energy.



To keep silent, to be silent about what you are doing. This last part is especially important as talking about the ritual or spell diffuses the energy flow. Silence also keeps unsympathetic people from directing negative energy or thought forms towards your efforts.



The ancient Celts saw the 4 quarters as being controlled by winds and called them the 4 airts. This is a Gaelic term for the 4 points of the compass, north, south, east, and west within the magic circle. In western tradition air is east, fire is south, water is west and earth is north. This attribution is based on the prevailing winds in Britain. The south wind brings heat and dryness, while the west wind brings warm rainy conditions, the wind from the east is cold, dry and bracing. The north wind is cold and freezing and brings snow. The Gaelic airts had a traditional association of colours attributed to them. East the crimson of dawn. South the white light of high noon. The west the grey of twilight and the north the black of winter.



The Scots Gaelic words for the cardinal points are: north / tuath, east / airt, south / deas, west / iar.



In modern neo pagan and Wicca the aspects are as follows:



East

Yellow Air Spring Sunrise



South

Red Fire Summer Noon



West

Blue Water Autumn Sunset



North

Green Earth Winter Midnight



Types of elementals, where they dwell and what the do for us.



Fairies and elves: forests, groves, fairy hills and rings, fields and wild places, they are also attracted to rose and herb gardens. These folk have the knowledge and magical secrets of herbs, stones and animals.



Gnomes, trolls and dwarfs: found in caves, mines, under bridges and hollow hills, they know the location of precious gems and metals and how to forge and form them.



Brownies, pixies, and kobolds: found in homes, cottages, stables, barns in fact any place where people live, frequent or gather in groups or where domestic animals live, the are also found in attics, cellars and wine cellars.



They will often protect the home and belongings and the live stock of people they care for and will do small chores at night. These folk are called by various names in different countries, here are some of the many names found in folk tales and mythology.



English: the gentry, the wee folk, faeries.

Irish: sidh.

Cornish: pixies, piskies, puck.

French: fee, fey.

Germanic: elves and trolls.

Arabic: djinn, spirits, genie.

Hawaiian: menehune.

Greek and italian: imps, fauns, sprites and dryads.

Ukrainian: blazhenni.



In egypt the elemental rulers were the children of horus.



South = amset or kestha or mestha. [All the same god.]



East = taumutef a jackal headed god.



West = quebsenuf a hawk headed god.



North = hapi a ape headed god.



To the Cabalists the archangels ruled the quarters, Michael was fire south. Gabriel was water west. Auriel was earth north and Raphael was air east.



To Wiccans who use astrology the south is represented by the lion and Leo, the west by the eagle and Scorpio, the north by the bull and Taurus, and the east by man and Aquarius.



The masonic teaching is that the eagle of fire represents the spiritual side of mans nature, the bull is the astral body and water, the beast with the face of a man stands for the physical body and earth, and the lion is a symbol of will or mental body in the east. Which is said to relate to the key to the mysteries written by Elipas Levi which was translated by A. Crowley.



To know, to dare, to will, to keep silent are the 4 cabalistic words which corresponds to the 4 letters of the tetragram and the 4 hieroglyphic forms of the sphinx and its riddle. To know is the human head, to dare the claws of the lion, to will the mighty flanks of the bull, to keep silent the mystical wings of the eagle and this is the answer to the riddle of the key to the mysteries of the universe so the kabalists say.



In wicca the magical aspects of the elements are:



Earth: money, wealth, prosperity, fertility, health, healing, employment are all related to using the magic of earth and its elementals.



Air: mental powers, study, writing, visions, psychic powers, wisdom and knowledge are related to working with air elementals.



Fire: love, lust, courage, strength, exorcism, protection, banishment of disease is related to the element of fire.



Water: sleep, astral projection, purification, prophetic dreams, healing, love and friendships, fidelity are related to working with water elementals.

Saturday 18 September 2010

A a Magick

Magick has been defined as "The art and science of causing change to
occur in conformity with will *" which could be put more simply as making
desired change happen; or as "energy tending to change"; a definition I use
is "magick is conscious evolution through directing energy". This does not
really explain magick though, so I will try to elaborate on these phrases
without jargon.

An aim of magick is to train the mind by harnessing and making more
consciously accessible such higher faculties as intuition, inspiration and
the creative imagination, and by drawing on the power of the unconscious -
to try and use more than the 10% of our brain's capacity that we do.

Magick assumes belief in, or rather experience of, subtle energies. We can
only see about one seventieth of the light spectrum, yet what we cannot see
still affects us - such as x-rays and ultraviolet light. Similarly, magick
is about focusing more subtle, non-physical energies, and directing them to
create change. To go about this requires experience, and training to improve
the power of the mind, and specifically, the will.

Acts such as meditation, breath control, voice work, body work,
visualization, drama, ritual, and others, are all designed to improve our
body and mind, to better sharpen us and balance us, and to enable us to
perceive and wield more subtle energies.

In the same way, an individual is as strong as their will, and the more
balanced and integrated a person is, the stronger their will (note, this is
probably one of the main reasons why so many magicians have experience of
counselling and/or psychology, recognising the help these processes can
give, both through training and experiencing them. This also acts as a
removal of farcical social stigma often attached to these processes).

Practising magick tends to act as a deconditioning mechanism and can be a
subtle process, the longer you practice, the more you change and the
unnecessary inhibitions, stigmas, guilts and sin complexes that society
builds in are removed. This has the effect of releasing their energy into
the psyche, where it can strengthen the individual.

The more physical side, such as yoga, bodywork, dance and massage, also
removes the tension held in the body as body armour, and releases this and
removes energy blockages which impair full efficiency and may result in
illness.

Possibly the major difference between magick and many of the religious paths
to spiritual growth is that magick is more dynamic, and places the emphasis
on you to work for change - there are no gurus in magick, rather there are
fellow students with different perspectives and experiences - we learn from
each other, as in other areas of life.

Magick tends to work a lot with symbols, as these are the language of the
unconscious, and this is an area of tremendous power to tap. Symbols have
many functions, and one of these, released through magick, can be the
ability to confound the ego and the censor mechanisms, and enabling us to
perceive more subtle truths, or experience direct revelations. Although we
may not be able to fully explain how symbols work, we know from experience
that certain symbols seem harmonious with certain types of energy.

For example a magician may tell you that if you want to attract love you
should wear green, and rose perfume, perhaps wear copper, like a bracelet or
necklace, etc. These are all things attributed with Venus, who is associated
with love, and so the principal is one of contagion - sympathetic magick, or
making something happen by working with items linked to it. This is one of
the oldest and most commonly practised forms of magick. Working with the
symbols of a type of energy does seem to attract that energy.

A cautionary word here, magick is often seen as a way to hidden powers, and
entered for the wrong reason, the "I want sex, power and lots of money"
syndrome. Now there is nothing wrong with these things in themselves, but
when you do magick you will discover that you tend to get what you need
rather than necessarily what you want.

When you do magick you generally use techniques to alter your state of
consciousness and raise energy, and then direct that energy to create a
desired result. The channel that energy takes as directed by your altered
state of consciousness is not necessarily the path you might expect in your
normal everyday state. Magick does bring you power, yes, but it is power
over yourself, not other people. It is the power that is important, to grow
and to create positive change.

This does not mean there is anything wrong with using magick to gain more
physical things, there is nothing wrong with doing a ritual or spell to get
a job, whereas trying to make a specific individual go to bed with you would
be wrong. Magick is very much about intent, and if your intent is to get
work, you are not imposing on people, whereas if you were trying to make
somebody do something that they would not naturally do, you are imposing on
their will.

If you did a ritual to attract love without specifying a person, but opening
yourself to the opportunity to meet someone where love may arise, and to
feel more attractive and better about yourself, you are not imposing, you
are trying to create positive change.

Magick is a commitment to yourself, and it requires determination,
perseverance, strength, openness to change and absence of rigidity, a love
of life (including yourself), and a desire to grow and fulfil your
potential. It may be that you already have all these qualities and do this
already without calling it magick - magick is not about labels, and those
who think and talk as if it is unfortunately put some people off. Magick is
learning about the natural flows of energy in the universe, and working in
harmony with them to effect positive change, both in yourself and in your
environment.

Some people ask why magick is spelt with a 'k' on the end. This is to
distinguish it from magic, associated in the popular mind with illusionism
and prestidigitation, stage magic. Magick is not about illusion, it is about
creating real change, and the 'k' signifies this. K is the eleventh letter
of the alphabet, i.e. the one beyond ten. Symbolically this is very
powerful, as we work in base ten, and eleven represents the unseen, or
hidden energies - the subtle energies of magick, eleven is considered to be
the number of magick.

Magickal training and experience bring forth the energies of the
unconscious, and so it is no surprise to see that symbols become more
important as you develop, providing not only the language of dream and the
unconscious, but also helping create a more flexible perception grid of the
universe. To grow spiritually, it is vital that you remain flexible and do
not become dogmatic, rather that you are open to experience and willing to
question your ideas and beliefs as a result of those experiences.

Magick can be a painful process. It is not easy to maintain the discipline
and honest self-critical approach all the time. It can also be hard work
dealing with the energy released without being knocked off balance
sometimes. The important thing in these cases is to remain honest and keep
at it. Nobody said magick was easy! It takes a lot of practice and hard work
and pain, but the rewards are spiritual and mental growth, the joy of life
and the beauty of unconditional love. Beyond the limits there are no limits!

*Aleister Crowley
http://en.wikipedia.org/wiki/Magick

Sunday 12 September 2010

Powering a Spell


Some believe that Witches say a few magic words and do a ritual and then a spell is created and performs its function.

There is a metaphorical plane, a plane where all the psychic energy of both the living and the dead exists. We draw from this energy when we are being creative. It can also be psychically tapped to energize one's will and envision the spells casting and release and intent.
The metaphysical plane acts like a battery. Psychic energy is alive and can be given a will of evil or good. Good psychic energy can heal and make good things happen. The evil energy creates a negative field around the person the spell was cast on, Some evil spells can cause someone to lose health etc.

It will effect random chance and make bad or negative things happen, causing luck and other factors to be reduced and depending on the nature of the spell and the psychic skill of the Witch. The spell could take years before it begins to lose its energy and effects.

There are several ways to create a psychic battery. Covens are great for this. A spell cast by a coven is much more powerful then one cast by a single Witch. There are also places in the world where there are rips in the psychic energy layer of the metaphysical plane. These places are ideal for Witches because the psychic energy leaking out of the metaphysical plane is very powerful and very easy to tap. One can also tap a person and use them as a psychic battery to cast spells, but learning to channel and draw psychic energy from the metaphysical plane is the first thing any Witch should learn.

Saturday 11 September 2010

Ozric Tentacles - Fractal Eternal Wheel

Dirty F*cking Hippies Were Right!

THE LAWS




THE LAWS WERE MADE FOR THE WITCHES TO ADVISE THEM IN THEIR TROUBLES. DO NOT CHANGE THEM LIGHTLY.

The Witches should worship the Gods as is their due, and obey their will. For the worship of the Gods is good for the Witches even as the worship of the Witches is good for the Gods: For the Gods love all their Witches.

As a man loves a woman more by learning more of her wants and desires, so should the Witches love the Gods by the learning (mastering) of them.

It is necessary that the Magic Circle, which is the Temple of the Gods in these times, be cast and purified such that it may be a fitting place for the Gods; and the Witches should be properly prepared and purified to enter into the presence of the Gods.

With love and worship in their hearts the Witches shall raise power from their bodies (and the elements around them), and they shall offer this power to the Gods so that the Gods may help their Witches.

The High Priestess shall rule her coven as the representative of the Goddess, and the High Priest shall support her as the representative of the God. The High Priestess will choose any member of the coven to be her High Priest, if he has sufficient standing in the coven. As the God Himself kissed our Lady's feet, gave Her the five-fold salute, and offered Her His power because of Her youth and beauty, Her sweetness and kindness, Her wisdom and justice, Her humility, gentleness and generosity, and shared His power with Her, so therefore the High Priestess should always be aware that all power comes from Him; it is only lent, to be used wisely and justly.

The greatest virtue of a High Priestess shall be recognition that youth is necessary to the representative of the Goddess. She will, therefore, gracefully retire in favor of a younger covener should the coven so decide in council. The true High Priestess should realize that gracefully surrendering the pride of place is one of the greatest virtues, and that thereby she will return to that pride of place in another life with even greater power and beauty.

In the Old Days, when there were many Witches, we were free and worshipped freely in the greatest temples; but in these times, we must celebrate our sacred mysteries in secret. Therefore, none but the Witches are to see our mysteries; no coven shall know the location of any other coven or who its members are, except the High Priest, the High Priestess and the Messenger; and that there shall be no communication among the covens, except by the Messenger of the Gods or the Summoner. Only if it is safe may the covens meet in some safe place for the Great Festivals; and while there, none shall give their true names or any information about their coven or its members. This law is made for this reason: No-one can tell our enemies what they do not themselves know.

It is ordained that no-one shall tell any person not in the Craft who other Witches are, or give them names or addresses, or in any way tell anything that can betray a Witch to their face. Nor may anyone tell where the covendom or covenstead is, where any meetings are held or any other information about the coven unless directed to do so by the coven in council.

If anyone breaks these laws, even under torture, may the Curse of the God and the Goddess be upon them, so that they may not be reborn upon the Earth (but shall live forever in the Hell of the Christians).

Let each High Priest and High Priestess govern their coven with justice and love, with the help and advice of the other and of the elders of the coven, always heeding the advice of the Messenger of the Gods if he should arrive. They will heed all the suggestions of their coveners and strive to settle any differences among them.

It is recognized that there will always be people who will try to make everybody agree with their ideas: these people are not necessarily bad -- they often have good ideas and these ideas should be discussed in council. But if they will not come to agree with their other coveners or if they say "I will not work with this High Priestess", then the elders will have them leave. It should be suggested that they might join another coven, or if they are of sufficient standing, they may be encouraged to found their own coven. For it is better this way, to avoid strife among the family of Witches.

When using geographic boundaries, whenever anyone of Third Degree lives more than a league from the covenstead (or are about to), any of these may found a new coven; indeed, any Witch living within the covenstead who wishes to form a new coven will inform the elders of this intention and immediately move to a new dwelling beyond the boundaries of known covensteads. Members of any coven may choose to join the new coven when it is formed, but they must totally avoid their old coven if they choose this course. The elders of the old and new covens should meet in peace and love to determine the boundaries of the covens. Any Witch living outside of any two covens may choose to join either coven, but never both. All may meet for the Great Festivals if the elders agree, so long as they meet in peace and love. Let the elders confer as to the use of this law when it is not directly applicable. Always be aware that the splitting of a coven breeds bad feelings (energy vortices?); this law was made chiefly for this reason. And may happier times come!

If you would keep a Book (whether it is called a Black Book, Book of Shadows, Book of Light, or whatever), write it in your own hand. Let your brothers and sisters in the Craft copy as they will from your book in their hand, but never let your Book out of your hands and never keep the writing of another. Every Witch should keep and guard their own writings, that none may be discovered through their Book being found in another's possession.

Destroy your Book whenever danger threatens, and commit as many as possible of these Laws to memory. Destroy the writings of a deceased Witch if they did not have time to do so themselves. If any of their writings are found, it is clear proof against both the writer and the holder, for our enemies firmly believe that "one may not be a Witch alone": their family and all who are known to be friends may be suspected as Witches. Be responsible with your writings and you will protect all who love you.

If your Book is found on you, it is clear proof against you along unless you tell our enemies what you know. You may be taken and tortured, but keep all thoughts of the Craft from your mind. If the torture is too much to bear, tell them, "I cannot bear this torture. I will confess. What do you want me to say?" If they try to make you talk about the Craft, do not; but if they try to make you speak of absurd things, such as flying through the air, consorting with the Christian devil, sacrificing children or eating men's flesh, say, "I held an evil dream; I was beside myself; I was crazed," or words to that effect, to obtain relief from the torture. Not all magistrates are bad -- if there is any semblance of an excuse, they may show mercy. If you have confessed to anything, deny it afterwards: say that you babbled under torture, or that you don't remember what you said. If you are condemned, do not be afraid, for the Craft is powerful and your escape will be aided if you stand fast. If you go steadfast to the flames, be certain that drugs will reach you and you will feel nothing of the pain. You will only go to death and what lies beyond -- the ecstasy of the God and the Goddess. If you betray anything, however, there is no hope for you in this life or that which is to come.

To avoid being discovered, choose your working tools to be ordinary items which you would have around the house. Make your Pentacles out of wax so that you can break and melt them at once. Do not keep a sword unless its presence would alarm no-one. Have no signs or names visible on anything. Write the signs in ink or water immediately before consecrating the tool and wash them off immediately after. Do not engrave anything, for this will only help you be discovered. Keep your athame and kerfan (working knife) among your kitchen knives, and let the colors of the hilts determine the one from the other and from the other knives. Always remember that we are the Hidden Children of the Goddess. Never do anything to disgrace the Craft or Her -- never boast, never threaten, and never say that you wish ill of anyone.

It is not forbidden to say, "There is Witchcraft in the land", for the Christians say so themselves and have made it heresy not to believe so; but always say, "I know nothing of it here, though it may be elsewhere." If any person speaks about the Craft outside of the Circle, say, "Don't speak of such things -- it frightens me. It is bad luck to talk about such things." Say this for this reason: the Christians have their spies everywhere. These spies have been known to talk as if they were drawn to the Craft and as if they would want to come to our meetings, and they say such things as, "My fathers and forefathers worshipped the Old Ones, and my mother; I would like to worship in this way myself." To all of these, tell them that you do not know what they are talking about, and that you wish they would stop. But to others, say, "It's silly to talk about Witches flying around in the air; they would have to be lighter than feathers or thistle-down. Besides, everyone knows that Witches are all bleary-eyed old hags; what fun could they possibly have at their meetings, and why should I want to participate? And besides, you know we were taught in school that there are no such things as Witches." Always make fun of the subject, that we may worship in peace when the persecution ends: let us all work for that happy time. May the blessing of the God and the Goddess be upon all who keep this law.

If any in the Craft holds any property, let all Witches guard it and keep it clear and good for the use of the Craft. It is the further responsibility of all Witches to guard Craft funds wisely.

If any Witch offers a well-made item, it is proper to pay them for it according to the value of the work; this is not taking money for the Craft, but payment for honest work -- even the Christians believe that "the labourer is worth his hire". Still, if any Witch works willingly for the good of the Craft and will not accept payment, this shall be to their greater honor.

It is known that a coven may be bound together by sexual ties, and that this is often not desirable. When it is found that this is not desirable, the coven should be made up of loving couples, and there may also be single coveners. In such cases, it is required that the search for new love be undertaken outside the coven except when two single coveners find love with each other; otherwise, it will often cause division in the coven. For while all acts of love and pleasure are indeed the rituals of our beloved Goddess, She is not inclined to favor acts which divide Her covens and scatter Her Witches unnecessarily.

If there should arise quarrels or disputes among the Witches, the High Priestess or High Priest shall immediately convene the elders and inquire into the problem. The elders shall hear each side separately, and then both together. Their decision should be just, not siding with one side until the matter is determined, recognizing that there are people who cannot work under others, and others who cannot make wise decisions. To those who must always be in charge, the possible solutions for them are to void the coven altogether, find another coven for them, or for them to found a new coven (taking with them all who will go). To those who cannot rule wisely, the solution is that those who cannot bear the rule will leave the coven. No one can truly worship the Gods when personal conflicts among the coveners are not resolved; all who cause strife in the coven must be told, "Go away from us, for the Craft must ever survive."

In the Old Days, we could use the Art against anyone who treated the Witches badly; but in these times, we must not do so. Our enemies have invented a burning pit of everlasting fire into which their God throws everyone who does not worship Him, except for those few who buy their penance from His priests (for their God always seems to be in need of money). Even as our Gods need our aid to make fertility for people and crops, so it is that the God of the Christians is always needing men to find and destroy us. Their priests tell them that any man who is helped by us will be damned to their Hell forever, to the point that men are mad with the terror of it. But the priests also make them believe that they may escape this Hell if they give up Witches to be tortured, so that these men are always thinking, "If I catch only one Witch, I will escape the fiery pit." For this reason we have our hiding places, and when no Witches are found, the searchers will say, "There aren't any Witches, or at least not in this area." But as soon as one of our oppressors dies or even catches a cold, the cry will go up that it is "Witches' work", and the hunt will be on again. And while they may kill ten Christians for every Witch, they will not care, for they are countless millions while we are few indeed.

THEREFORE, IT IS ORDAINED that none shall use the Art in any way to harm anyone or even wish them ill. However much they may injure us, HARM NONE, and may the Christians forget that we exist.

These laws are ordained to help us in our difficulties. No person, no matter how large the injury or injustice they incur, may use the Art in any way to do evil or harm anyone. But they may use the Art, after great consultation with the elders and fellow coveners, to keep the Christians and their tools from harming anyone -- but only to constrain them. To this end, some day men will say "That man says he is a mighty persecutor of Witches, but all we ever see him torture are old women -- we cannot see that they have hurt anyone, and if they are all such powerful Witches, why has he not been harmed?" They will see him as the evil person he is, regardless of his professed beliefs. We know that too many people have died because someone had a grudge against them, or were persecuted because another wanted their wealth or because they were too poor to bribe the witch-hunters. And many have died only for being old women -- so many that most men now seem to believe that only old women are Witches. This is to our advantage, for it turns many suspicious eyes away from us; but we mourn deeply for the old women. Still, in England and Scotland, it has been hundreds of years since a Witch "died the death"; be vigilant, for the misuse of our power might begin the persecutions again. Never break this law, no matter how much you are tempted. Never consent to the breaking of this law: even a High Priestess who merely consents to the breaking of this law must be deposed immediately, for it is the blood of all the Witches that she endangers. DO ONLY GOOD, and then only when it is safe to do anything at all.

Never accept money for the use of the Art, for money always smudges the receiver. Christians take money for the use of their arts, and they sell pot-metal charms, pardons and potions to men so that they may escape from their sins. Do not act like these; as long as you refuse to take money, you will be free from the temptation to use the Art for evil causes. All may use the Art for their own advantage or for the advantage of the Craft, but you must always be certain that no-one will be harmed by its use. Let the coven debate the use of the Art at length, and only when all are satisfied that none will be harmed by its use will the use be allowed. Remember that if you cannot achieve your means in one fashion, your aim may still be reached through another -- always harming none.

If anyone in the Craft needs a house or land and there is no one willing to sell to them, you may use the Art to incline an owner's mind to be willing to sell, provided that the spell does not harm the owner or the property and that the full value is paid without haggling. Never bargain or cheapen anything while living by the Art.

The most important of laws: Do nothing that will endanger anyone in the Craft or which will bring them into conflict with the law of the land or any of our persecutors. In this regard, it is NEVER permissible, in any dispute involving the Craft, to invoke any laws other than those of the Craft, nor may any tribunals be held other than one consisting of the High Priestess, the High Priest, and the elders.

The coven is to keep two books on herbalism. One of these will list the names and uses of all herbs which are cures for ills or are otherwise good for humans, and all may have access to this book to learn these things. But keep a separate book with the names of all poisonous herbs and those used in dark spells, letting only the elders and other trusted Witches know of these secrets or even of this book's existence.

Remember that the Art is the secret of the Gods and may only be used in earnest -- never for show, or pride, or personal glory. The Christians may taunt you saying, "You have no power: Perform some magic for us, and then we may believe." Do not listen to them, for the Art is holy and is to be used only in need.

It has always been the way of men and women that they should seek after love, and while no one should be reproved for this, it may be to the disadvantage of the Craft sometimes. It has happened too many times that a High Priestess has found a new love and run off with him, giving no word to the coven of this. A High Priestess may resign in full coven at any time, and this resignation is valid; but if she has not resigned, the coven shall wait for her to return for a year and a day (for she may return sooner, having left for love). If she has a deputy, that deputy is to act as Priestess for as long as the High Priestess is away. If she returns within this time, all will be as if she had never left; but if she does not return within this time, a new High Priestess shall be elected in full coven. Unless there is a good reason to the contrary, the deputy, having done the work, should reap the reward and be chosen as the new High Priestess. But if another is chosen, the deputy shall be the maiden and deputy of the new High Priestess.

The High Priest serves at the pleasure of the High Priestess. If the High Priestess is gone for more than a year and a day, he shall continue in his office while the deputy serves in her place. However, once a new High Priestess has been chosen, the new High Priestess will appoint her own High Priest (and it may be the current High Priest or not). Neither the prior High Priest nor his friends may be angry if a new High Priest is chosen, for pride must always give way to harmony in the coven.

The Art is sacred: it is the Art of the working of energies, and it must always be taught inside of the Magic Circle. It has been found that teaching the Art frequently leads to a sexual attraction between the teacher and student -- and that this often improves the result. If for any reason this is not desirable, it should be avoided at the beginning by both persons firmly - and verbally - resolving that their relations will be limited to that of brother and sister, or parent and child. It is for the reason that shared love often increases the result of working magic that teaching should always be done from man-to-woman and from woman-to-man. When a coven is made up of members of all one sex, the masculine-to-feminine energy exchange should be adhered to whenever possible. Teaching people about the Craft, however, may be done whenever and wherever it is safe, so long as the teacher is knowledgeable, the student is willing, and the information taught is available publicly or is not a secret of the Art. No-one may charge for teaching, unless it is to cover such expenses as the cost of the room, books or other printed materials, refreshments, and so forth.

Order and discipline must be kept within the coven: the High Priestess or the High Priest should and may punish all faults. To this end, all in the Craft should receive their correction willingly. With the culprit kneeling, all in the Circle should be told of the offense, and the sentence will be pronounced. Punishment might include the scourge or the recasting of the Circle, followed by something silly such as several kisses. The culprit must acknowledge the justice of the punishment by kissing the scourge upon receiving sentence, and afterward by thanking everyone for their loving correction

Source: "J. Random Folksinger"

Infinite Intent Simplicity

In dream just out of reach, in reality blind to each other. Unknown not the missing piece. We find someone who compliments the other.

Tuesday 31 August 2010

The Great Invocation A World Prayer by Alice A Bailey & Djwhal Khul

The Great Invocation
A World Prayer by Alice A Bailey & Djwhal Khul

What is the Great Invocation?
The Great Invocation is a World Prayer, an invocation for light and love, and is used globally as act of service to humanity to aid the Plan of God to find full expression on Earth.

Two versions are presented here - the original version released in 1945 by Alice Bailey and The Tibetan, Djwhal Khul, and the newer adapted version to accommodate the world's changing consciousness.

Original 1945 Version
by Alice A Bailey & Djwhal Khul...


The Great Invocation

From the point of Light within the Mind of God
Let light stream forth into the minds of men.
Let Light descend on Earth.

From the point of Love within the Heart of God
Let love stream forth into the hearts of men.
May Christ return to Earth.

From the centre where the Will of God is known
Let purpose guide the little wills of men -
The purpose which the Masters know and serve.

From the centre which we call the race of men
Let the Plan of Love and Light work out
And may it seal the door where evil dwells.

Let Light and Love and Power
restore the Plan on Earth.

Adapted 2000 Version
by the Lucis Trust...


The Great Invocation

From the point of Light within the Mind of God
Let light stream forth into human minds.
Let Light descend on Earth.

From the point of Love within the Heart of God
Let love stream forth into human hearts.
May the Coming One return to Earth.

From the centre where the Will of God is known
Let purpose guide all little human wills -
The purpose which the Masters know and serve.

From the centre which we call the human race
Let the Plan of Love and Light work out
And may it seal the door where evil dwells.

Let Light and Love and Power
restore the Plan on Earth.


Note on the adapted version:

The 'offending' words which were modified are:
- "man". (This word is actually Sanskrit for 'one who thinks')
- "Christ" (This word actually refers to divine consciousness)
The adapted version replaced "man" and "Christ" with to a general misunderstanding of the true meaning of these words by many, which caused 'objections'. The words were modified so that they preserved their original meaning and intent, whilst making it more 'palatable' for some.




Location:St Vincent St,Glasgow,United Kingdom

Friday 27 August 2010

Where it reads God - It is THAT - It is Source.

Where it reads God - It is THAT - It is Source.

INVOCATIONS FOR THE VIOLET FLAME

Through the Beloved Presence of God, I AM, now blazing in my heart and the hearts of all Humanity, I invoke the Legions of Light throughout infinity who are associated with God's Violet Flame of Infinite Perfection.

Beloved Ones, blaze the full momentum of the Sacred Violet Fire in, through, and around every electron of precious Life energy I have ever misqualified in any time frame or dimension both known and unknown. Transmute these patterns of imperfection cause, core, effect, record, and memory into God's Harmony and Balance.

Beloved I AM, I invoke your Divine Intervention to blaze the Violet Flame through every thought, word, action, or feeling I have ever expressed that reflects anything less than my full Divine Potential.

Look into my life and see what yet remains to be balanced by me to any person, place, condition, or thing I may have wronged at any time, in any way, for any reason whatsoever.

Reach your great loving hands of Light into all of the good energy I have released throughout my Earthly sojourns, and draw forth a thousand times as much perfection as I have ever done wrong.

Fashion from this substance of perfection a Gift of Love, whatever is necessary to balance every debt I have created which still remains unpaid to any part of Life.

Beloved I AM, I ask you to forgive every person, place, condition, or thing which may have wronged me in any way, and balance all debts owed to me by Life everywhere.

I accept this God Victoriously accomplished through the Power of God, I AM. And so it is!

NOW, I INVOKE THE VIOLET FLAME WITH THE POWER AND MIGHT OF A THOUSAND SUNS!

I invoke the Goddess of Liberty, the Goddess of Divine Justice, the Goddess of Freedom, the Goddess of Victory, and the Silent Watchers, Mighty Guardians, and Cosmic Beings who are assisting Humanity at this time from Inner levels with the cocreation of the New Earth.

Blessed Ones, come now, and blaze forth the most powerful cleansing activity of the Violet Flame that Humanity and the Earth are capable of receiving during this Cosmic Moment.

I open the Stargate of my Heart, and I AM instantly the Open Door for the most powerful 5th-Dimensional frequencies of the Violet Flame of God's Infinite Perfection the Earth has ever experienced.

The Violet Flame pulsates through my Heart Flame and blazes in, through, and around all inharmonious actions, all lower human consciousness, and all obstructions of the Light that any person, place, condition, or thing has ever placed in the pathway of Life's perfection.

Through the Divine Power of God's Infinite Perfection the Violet Flame Transmutes this discordant energy cause, core, effect, record, and memory NOW and FOREVER.

The Silent Watchers over every country, state, city, town, village, and hamlet on the planet now reach out their great loving arms and raise up a limitless number of people in every location who are willing to participate in the faithful use of the Violet Flame of God's Infinite Perfection.

Each of these Lightworkers understands the full importance of this sacred gift of the Violet Flame that is being offered by our Father-Mother God to help free Humanity from all human distresses.

The conscious use of this mighty power from the Heart of God will cause to be established within every one of these places great foci of the Violet Flame, which will continually bathe every person in each vicinity.

Now, through the Clarion Call of the I AM Presences of ALL Humanity and the Legions of Light throughout infinity, the Violet Flame begins to expand and expand.

It merges with the Divinity in every person's Heart Flame and expands into a tremendous Starburst of Light. This influx of the Violet Flame increases to the intensity and power of a thousand Suns.

Beloved Legions of Light associated with the Violet Flame of God's Infinite Perfection...

1. Blaze the Light of a thousand Suns through the thoughts, words, actions, and feelings of every man, woman, and child evolving on Earth until every person individually acknowledges and accepts the Divinity within ALL Life, and every expression is a healing benediction.

2. Blaze the Light of a thousand Suns through all incoming babies, the children, their parents, and guardians until ALL youth are raised up in energy, vibration, and consciousness to carry out the directives of their I AM Presence.

3. Blaze the Light of a thousand Suns through all youth centers and activities; all schools, colleges and universities; all leaders, teachers, instructors, and professors in every line of endeavor until the Flames of God Illumination and Enlightenment are manifest and eternally sustained.

4. Blaze the Light of a thousand Suns through all religious and spiritual teachings, so that Divine Love, Truth, Tolerance, and Universal Sisterhood and Brotherhood will quickly manifest.

5. Blaze the Light of a thousand Suns through all doctors, nurses, healers, hospitals, insurance companies, pharmaceutical conglomerates, and every institution associated with healing of any kind until Divine Mercy, Compassion, and Healing are tangible realities for every person.

6. Blaze the Light of a thousand Suns through all banking and financial institutions, all economic systems, all money, and the people associated with monetary interactions of any kind until every person on Earth is openly demonstrating true integrity, honesty, generosity, fairness, abundance, and the God supply of all good things.

7. Blaze the Light of a thousand Suns through all places of incarceration and all employed there, through every correctional institution and every judge, jury, and court of law until Divine Justice is manifest and eternally sustained.

8. Blaze the Light of a thousand Suns through all space activities throughout the world until every nation unites in cooperative service, so that God's Will may be manifest with our sisters and brothers throughout the Universe.

9. Blaze the Light of a thousand Suns through the physical, etheric, mental, and emotional bodies of Humanity until all disease and human miscreation, its cause and core, is dissolved and transmuted into purity, vibrant health, and physical perfection.

10. Blaze the Light of a thousand Suns through the food and water industries and through all of the food and water used for human consumption until every particle of food and every molecule of water is filled with Light. Empower this Elemental substance to raise the vibratory action of Humanity's physical, etheric, mental, and emotional bodies until physical perfection becomes a sustained manifest reality for every Human Being.

11. Blaze the Light of a thousand Suns in, through, and around every remaining electron of precious Life energy until the Immaculate Concept of the New Earth is manifest, and all Life evolving here is out picturing the perfection of God's Infinite Physical Perfection and the patterns of perfection for the New Earth.

And so it is, Beloved I AM.


Source: http://eraofpeace.org


I Tego Arcana Dei

Friday 13 August 2010

The Gods and Goddesses of the Celtic Lands

The Gods and Goddesses of the Celtic Lands

The Celts were very religious and believed in reincarnation and the migration of the soul to the after life after death. They did not believe in punishment after death. The Celtic Pantheon held many female deities of primary importance ranging from war goddesses to mother goddesses to ruling goddesses. They also believed in 3 aspects of the God/dess, three aspects of a single god. The teachings of the Druids could be summed up quite easily: worship the gods, be strong, courageous and do no evil. Human sacrifices by the blade, burning, or drowning were done because it was believed that a life must be given for a life, as in murder, accidental killing, extreme illness, or to be spared from the horrors of battle. Generally, those who were killed were prisoners of war or criminals. This practice does not, however, seem to have been used much at all in Ireland and Britain.
Female were equal to males and held just as much power. The Priestesses were highly revered. Priestesses sang the dying to sleep, did charms, enchantments, prophecies, healing, etc. They knew the power of words, stones and herbs. One of the central features of their Groves was a cauldron, bowl or pool. Curses were cast for any mistreatment of women. Red-hair females were sacred to the war Goddesses, as their hair was the color of blood.



Abarta
Location: Ireland.
Description: A God of the Tuatha De Danann. “Performer of feats.”
Rules Over: Understanding the destructive nature of jealousy, teamwork.

Accasbel
Location: Ireland.
Description: A Partholan who is credited with making the first tavern (pub) in Ireland. Most likely was an early God of wine or meade.
Rules Over: Mabon vine harvest, Beltane’s blessing of the meade.

Achtland
Description: Goddess queen who no mortal man could sexually satisfy, so she took a giant from the faery realm as her mate.
Rules Over: Sex magick.

Addanc
Other Names: Affanc.
Location: Wales.
Description: Primordial Giant/God who created and rode the crest of the flood near his home on the Lake of Waves. Was once a deity worshipped by the people of the lake region but who is now reduced to faery or evil demi-god. In modern times the word Addanc is used to describe any evil fresh water-dwelling faery of Wales.
Rules Over: Erasing an event/person/etc from your mind, erasing unwanted thoughts so you can have a fresh start.

Adsullata
Location: Britain.
Description: Goddess of hot springs who came to Brittany from Celtic Gaul. A minor sun Goddess in her own right before the time when the Cels relegated the majority of their sun images to male deities and their moon images to female ones.
Rules Over: Purification, solar magick.

Aerten
Other Names: Aerfen, Aeron.
Location: Wales, Cornish.
Description: Goddess of Fate who presided over the outcome of war between several Celtic clans. She had a shrine at Glyndyfrdwy on the banks of the River Dee, where legend has it that three human sacrifices had to be made every three years to ensure success in future battles. Her symbol was the double-bladed axe.
Rules Over: Peace, overcoming enemies.

Aesun
Location: Ireland.
Description: Early Irish God whose name means “to be.” Most likely part of a lost creation myth. Aesun was also known by the Persians and Umbria and Scandinavia.

Aeval
Other Names: Aebhel.
Location: Ireland.
Description: Goddess who in popular legend is a faery, who held a midnight court to hear the debate on whether the men of her province were keeping their women sexually satisfied or not. She commanded that the men bow to the women’s sexual wishes.
Rules Over: Lust, sex magick, wisdom in making judgements.

Agrona
Location: Wales.
Description: Slaughter goddess often equated with the Morrigu.
Rules Over: War, slaughter.

Aibell
Location: Ireland.
Description: Goddess of Munster whose legends were almost lost until she was ‘demoted’ to a faery queen. She had in her possession a magickal harp which did her bidding, but which human ears could not hear or else the eavesdropper would soon die. She was associated with stones and leaves.
Rules Over: Protection, music, earth magick, ecological magick.

Aibheaog
Location: Ireland.
Description: Fire goddess who had a magick well that contained mighty healing powers, especially effective against toothache so long as the petitioner left a small white stone at the well to represent the decayed tooth. She is associated with wells and the number 5.
Rules Over: Healing, Midsummer well rituals.

Aife
Other Names: Aoife.
Location: Ireland, Scotland.
Description: Goddess and queen of the Isle of Shadow. She ran a school for warriors, but her school was less successful than her sister, Scathach’s, school. Aife was not vulnerable to magick, and commanded a legion of fierce horsewomen. She stole an alphabet of knowledge from the deities to give to humankind. For that infraction, she was transformed into a crane by the elder deities. Supposedly, she was accidently killed by hunters but yet others say she still haunts the countryside in this form today. She is associated with the three fold law and the crane.
Rules Over: Protection, general knowledge, teaching, pathworking, lessons of the threefold law.

Aimend
Location: Ireland, Scotland.
Description: Minor Sun Goddess who is thought to be the daughter of the king of the region known as Corco Loidhe.

Aine of Knockaine
Location: Ireland.
Description: Moon Goddess who was connected with the Summer Solstice.
Rules Over: Crops and cattle.

Airmid
Location: Ireland.
Description: Goddess of medicine and all healing arts to the Tuatha De Danann. She was looked upon as a magician and herbalist of great reputation. She was also a craftswoman who, with her brother, helped create the famed silver hand of Nuada.
Rules Over: Magick, healing, learning, herbalism, understanding family loyalty, inspiration to craftspeople.

Albion
Description: Son of a forgotten Sea God who may have been part of a lost creation myth. Was once said to rule the Celtic world. His name became the poetic name for Britain.

Alisanos
Description: Gaulish God of stones about whom very little is known. Probably a deity of the standing stones of Brittany.
Rules Over: Fertility.

Almha
Location: Ireland.
Description: Basically all her myths are lost to us today. What is known about her is that she was a Goddess of the Tuatha De Danann and that a hill in southern Ireland was named for her.

Ambisagrus
Other Names: Bussumarus.
Location: Britain.
Description: Originally from Gaul, where his Celtic identity was lost during the Roman takeover where he took all the characteristics of the Roman God Jupiter. Weather deity who controlled the rain, wind, hail and fog.
Rules Over: Weather magick, leadership.

Ancasta
Description: A Goddess who survives only in her name through an inscription on a stone in Hampshire. It is a possibility she is related to Andraste.

Andraste
Location: Britain.
Description: War Goddess who was evoked on the eve of the battle to bring favor, and possibly ritual sacrifices were given to her. Queen Boadicea of the Iceni offered sacrifieces to Andraste in a sacred grove before fighting the Romans on her many compaigns against them.
Rules Over: Overcoming enemies.

Angus Mac Og
Other Names: Angus of the Brugh, Oengus of the Bruig, Angus Mac Oc, Aengus MacOg.
Location: Ireland.
Description: One of the Tuatha De Dannan who had a golden harp that could create incredibly sweet music. He had a brugh (fairy palace) on the banks of the Boyne.
Rules Over: Youth, love, music magick, protection of lovers, dream work, creativity and beauty.

Anu
Other Names: Anann, Dana, Dana-Ana, Catana.
Location: Ireland.
Description: Mother Earth, Great Goddess, Greatest of all Goddesses. Another aspect of the Morrigu. The fertility Goddess, sometimes she formed a trinity with Badb and Macha. Her priestesses comforted and taught the dying. Fires were lit for her on Midsummer. Guardian of cattle and health.
Rules Over: Fertility, prosperity, comfort, health, cattle.

Arawn
Other Names: Arawyn, Arrawn, Arawen.
Location: Wales.
Description: King of Hell, God of Annwn. Ruled the underground kingdom of the dead.
Rules Over: Revenge, terror, war, spirit contact, picking magickal names, strengthening friendships, reincarnation.

Ard Greimme
Location: Ireland, Scotland.
Description: Father of the famed warrioress sister Aife and Scathach. Once a Sun God.
Rules Over: Fire magick.

Ardwinna
Other Names: Dea Arduinna.
Location: Britain.
Description: Woodland and animal Goddess who haunted the forests of Ardennes riding a wild boar. She commanded a fine for any animal killed on her land, yet asked for animal sacrifices on her feast day.
Rules over: Animals, familiars, woodlands.

Ariadne
Description: The only Greek Goddess known to have been worshipped in Celtic Gaul. Her name is derived from the word arachnid. Ariadne spun the universe from the primordial darkness like a spider spins her web, a theme with echoes in the creation myths of many other cultures. She is thought to be very ‘unceltic’ and to have been brought with the Celts on their long journey across the European continent. She is associated with spider web, sulphur, thread, yarn.
Rules Over: Protection, magick, manifestation, time.

Arianrhod
Location: Wales.
Description: Keeper of the circling Silver Wheel of Stars, a symbol of time and karma. Mother aspect of the Triple Goddess. Honored at the Full Moon.
Rules Over: Beauty, fertility, reincarnation.

Arnamentia
Description: Goddess of spring waters who was once a minor solar deity.
Rules Over: Healing and purification.

Artaius
Description: God of sheep and cattle herders from Celtic Gaul. Later, the Romans identified him with Mercury.
Rules Over: Sheep, cattle.

King Arthur
Location: Wales, Cornwall.
Description: Most likely based on a seventh-century king named Artorius who led the fight to drive the Saxons from Britain, and later his legend was merged with that of a now-forgotten father/sacrificial God. Because of the strength of his legends, some consider him a God (even if only archtypically), father figure, warrior, leader, sacrificial king, protector and defender of justice and mercy. Son of King Uther Pendragon and Igraine, the Duchess of Cornwall. Taught and protected by the magician/Druid Merlin, married Guinevere, and was mortally wounded in battle by his son Modred (Morgan LeFay’s child). Arthur’s body was carried to Avalon to sleep and await the time when he is needed. He is a sacrificial God/king in the purest sense. The oldest legends surrounding him are found in The Black Book of Caermarthen.
Rules Over: Nearly anything is said to be able to be helped by King Arthur.

Artio
Description: Bear Goddess whose shrine once stood in what is now Berne, Switzerland. She is usually depicted as being surrounded by full baskets and animals. Goddess of fertility and wildlife. She is associated with the bear, claws and teeth, geode stones.
Rules Over: Fertility, animals, strenght, courage.

Badb
Other Names: Badhbh, Badb Catha, Bellona, Cauth Bodva.
Location: Ireland.
Description: The cauldron of ever-producing life. War Goddess and wife of Net. Mother aspect of Triple Goddess. Associated with the cauldron, crows and ravens.
Rules Over: Life, wisdom, inspiration, enlightenment.

Baile of the Honeyed Speech
Location: Ireland.
Description: God of Blarney, the speech valued in Irish culture.
Rules Over: Quick and clear thinking, speeches, ideas, impressing someone, mental activity, speaking, love magick, protection for lovers, blessing magickal wands.

Ban-Chuideachaidh Moire
Location: Ireland.
Description: Old Goddess who appears in modern Irish legends as the midwife who assisted the Christian Virgin Mary with her birth, and was also a title applied to St. Bridget (very obviously referring to the goddess Brigit). A once forgotten goddess of childbirth.
Rules Over: Childbirth.

Banba
Location: Ireland.
Description: Part of a triad with Fotia and Eriu. They used magick to repel invaders.
Rules Over: Repulsion of invaders.

Barinthus
Location: Wales.
Description: Charioteer to the residents of the Otherworld who was most likely once a Sea or Sun God.

Bechoil
Location: Ireland.
Description: Goddess whose legends have been lost. Perhaps an early version of Dana.

Becuma
Location: Ireland.
Description: Tuatha Goddess who ruled over magickal boats and had a weakness for sleeping with High Kings at Tara. At that time, kings ruled by permission of their consorts and thus the act of her sleeping with them gave these human men permission to rule over the divine Tuatha De Danann. Becuma was an outcast among her own people because of her behavior and eventually the Milesians took over Ireland, supplanting the Tuatha altogether. She was also banished to the human world for having a torrid romance with Gaiar, a son of Manann. She married Conn of the Hundred Battles. She was fiercely jealous of his pride in his son, Art, and sought to banish him from Conn’s kingdom but her plans failed and she left. She now resides in the Otherworld.
Rules Over: Overcoming jealousy.

Bel
Other Names: Belenus, Belinos, Beli Mawr, Beli, Bile, Beltene.
Location: Ireland.
Description: Closely connected with the Druids. His name was seen in festivals of Beltane/Beltain. Cattles were also driven through the bonfires for purification and fertility.
Rules Over: Science, healing, hot springs, fire, success, prosperity, purification, crops vegetation, fertility, cattle.

Belisama
Description: Goddess of the Mersey River.

Berecyntia
Description: An Earth Goddess, perhaps a Gaulish version of Brid.
Rules Over: Elemental earth magick, fertility.

Bladud
Location: Wales.
Description: Sun God who is associated with the sacred English hot spring known as Aquae Sulis. Depicted as a very virile male figure with flaming hair.
Rules Over: Protection, employment, any endeavors governed by the Sun.

Blai
Location: Ireland.
Description: A Faery Queen with a burgh of her own Drumberg. Represents a personal or mascot deity to Ossian.
Rules Over: Faery contact.

Blathnat
Location: Ireland.
Description: Probably a form of the more popular Welsh Goddess, Blodeuwedd. She traveled the island with three cows tied to her cauldron and commanded that warriors perform feats of superhuman proportions for her amusement. Associated with Roses, cauldron and cow trinities.
Rules Over: Abundance, fertility.

Blodeuwedd
Other Names: Wlodwin, Blancheflor.
Location: Wales.
Description: Lily maid of Celtic initiation ceremonies. Known as the Ninefold Goddess of the Western Isles of Paradise. Created by Math and Gwydion as a wife for Lleu. The Maiden form of the Triple Goddess, her symbol was the owl.
Rules Over: Flowers, wisdom, lunar mysteries, initiations.

Bo Dhu
Location: Ireland.
Description: Black cow Goddess who helped bring fertility to barren Ireland.
Rules Over: Fertility, anti-hunger, prosperity.

Bo Find
Location: Ireland.
Description: “White cow.” This is how she manifested long long ago on the barren and fruitless mass that would become green Ireland. She came from the Western Sea with her sisters, the Red Cow Goddess (Bo Ruadh), and the black cow Goddess (Bo Dhu). These colors are also those of the Celtic Triple Goddess, which they obviously represent. The black cow went to the south of Ireland and the red traveled to the north while Bo Find came to the center. When Bo Find came to the site which is thought to be near modern-day Tara, she gave birth to twin calves, a male and female who would feed her people forever and ever. Then she and her sisters returned to the sea. They are honored at Mabon.
Rules Over: Fertility, anti-hunger, prosperity.

Bo Ruadh
Location: Ireland.
Description: Red cow Goddess who helped bring fertility to barren Ireland.
Rules Over: Fertility, anti-hunger, prosperity.

Boann
Other Names: Boannan, Boyne.
Location: Ireland.
Description: Goddess of the river Boyne.
Rules Over: Healing, fertility, water magick.

Bodua
Description: War Goddess much like the Irish Badb.
Rules Over: War.

Bormanus
Description: Thought to be one of the earliest Celtic Gods. Nothing is known about him today though he may have later surfaced as Borvo, a Breton God of hot springs. His name appears in cameo in old manuscripts and carvings.

Borvo
Location: Britain.
Description: God of hot springs who replaced his mother, Sirona, in this function when her story was patriarchalized. The spring he ruled had great healing powers.
Rules Over: Healing.

Bran The Blessed
Other Names: Benedigeidfran, Bran, Bran MacFebal.
Location: Wales.
Description: A giant associated with ravens.
Rules Over: Prophecy, the arts, leaders, war, the sun, music, writing.

Branwen
Other Names: Branwyn.
Location: Manx, Wales.
Description: Venus of the Northern Seas, of the the three matriarchs of Britain. Lady of the Lake.
Rules Over: Love, beauty.

Breasal
Location: Wales, Cornwall.
Description: High King of the entire planet who made his home in the Otherworld which is sometimes called Hy- or I-Breasal in his honor. Some believe Breasal and his mystical western island might not have been the legendary continent of Atlantis. His world is visible to humans on only one night every seven years. When Portuguese explorers reached South America they mistakenly thought they had landed on Breasal’s world and named the land they discovered “Brazil” in his honor.
Rules Over: Namespirit contact, guidance and protection for travelers and explorers.

Bregon
Location: Ireland.
Description: Minor Celtic figure who plays a role as either the human son of Milesius or the divine father of Bile and Ith.

Brenos
Description: War God to whom the victories at Allia and Delphi were attributed.

Briant
Description: Goddess of the river which holds her name.
Rules Over: Water magick.

Brigantia
Other Names: Britannia.
Location: Britain.
Description: A Goddess of sovereignty and often thought of as the Brigit of England. In 1667 Charles I had her face placed on the coinage where it remains today, reviving an old custom, first instated by the Romans who adopted her as their own.
Rules Over: Sovereignty, self-control, leadership, protection of your land, prosperity.

Brigit
Other Names: Brid, Brig, Brigid, Brighid, Brigindo.
Location: Ireland, Wales, Spain, France.
Description: Associated with Imbolc. She had an exclusive female priesthood at Kildare and an ever-burning fire. She had 19 priestesses representing the 19-year cycle of the Celtic “Great Year.”
Rules Over: Fire, fertility, the hearth, all feminine arts and crafts, martial arts, healing, physicians, agriculture, inspiration, learning, poetry, divination, prophecy, smithcraft, animal husbandry, love, witchcraft, occult knowledge.

Bronach
Location: Ireland.
Description: Crone Goddess linked to forgotten Samhain rituals. Reclaim this forgotten Samhain Goddess at your own seasonal rites.

Caer Ibormeith
Location: Ireland.
Description: Usually thought of as a Goddess of sleep and dreams and a less violent version of Mare. She usually took the form of a swan who lived on a lake called Dragon’s Mouth and she wore a golden chain with one hundred and thirty golden balls on a silver chain worn around her neck. Aengus MacOg fell in love with her in a dream and sought her when he awoke. When he found her he, too, became a swan and they flew to Bruigh na Boinne to Aengus’ megalithic site north of Tara where they sang the most beautiful song which put all of Ireland into a peaceful slumber for three days and three nights. She is connected to the horse and the moon.
Rules Over: Dreams, prophetic dreams, falling asleep, music magick.

Caillech
Other Names: Cailleach, Carlin, Mala Liath.
Location: Ireland, Scotland, Manx.
Description: Goddess in her Destroyer aspect.
Rules Over: Disease, plauge, cursing, wisdom, seasonal rites, weather magick.

Caireen
Location: Ireland.
Description: Once a protective Mother Goddess, a defender of you and patron of children. Associated with holly leaves.
Rules Over: Children, protection.

Cally Berry
Location: Ireland.
Description: Often equated with the Caillech Bheur of Scotland althought in northern Irish legends she appears as a maiden Goddess, representation of spring, the hunt and guardian of animals. It is thought that she might be a derivative of Artemis/Diana and that the crone images were later slapped onto her at a later date when the churchmen were attempting to purge her image. She sometimes took the form of a crane to fly about and predict storms. She is credited with being the creatrix of the Irish mountains, traditionally seen as the crone’s earthly home.
Rules Over: Weather forecasting, animal magick, ecological magick.

Campestres
Description: Campestres is the Roman name of a lost Goddess of fields that was probably a fertility or harvest Goddess in Celtic Gaul.
Rules Over: Fertility.

Camulos
Description: War God from the region of Colchester which was once called by the Latin name Camulodunum in his honor.
Rules Over: War.

Canola
Location: Ireland.
Description: Believed to be one of the oldest of the Irish deities, Canola was the inventor of Ireland’s long loved symbol, the harp. Lore has it that she fell asleep outdoors one day while listening to beautiful music and that upon waking she realized the music was being made by the wind beating upon the sinews of a gutted whale. She was then inspired to craft the instrument and recreate that wonderous sound.
Rules Over: Music magick, dream work, inspiration.

Caolainn
Location: Ireland.
Description: Goddess who was the guardian/queen of a magickal well in County Roscommon in western Ireland. She helped grant wishes, usually ones which taught the wishers that they didn’t really want what they thought they did. Her myth is the origin of the well known ‘wishing well’ which is an image taken from the birth canal of the great mother earth from which all existence is created. She is associated with wishing wells and falling stars.
Rules Over: Wisdom, healing, fertility.

Carman
Location: Ireland.
Description: Goddess of County Wexford and source name for Loch Garman, who was once honored at Lughnasadh. It is believed she has roots in the Greek grain Goddess, Demeter. Modern legend portrays her as a Goddess of black magick, one who can destroy anything by thrice chanting a spell. This is also the way that the Morrigu, particularly Badb, can destroy. However, this is not a manifestation of evil intent, but an end of the world prophecy common to many cultures.
Rules Over: Banishing magick.

Carne
Location: Britain, Cornwall.
Description: Most likely another version of Herne. See Cernunnos.

Carravogue
Other Names: Garbhog, Gheareagain.
Location: Ireland, Britain.
Description: Local Crone Goddess from County Meath who was transformed into a huge snake for eating forbidden berries. Her original purpose is basically lost in modern times because her stories became so absorbed by Christian legends which attempt to make her a Celtic Eve. It is believed St. Patrick tampered with her legends, which show that St. Patrick killed her with holy water that melted her, but from which she will arise from again. One of the many legends St. Patrick tampered with was that she was originally a virgin Goddess of spring who banished each year the crone she would eventually become in order to further his own aims. She is associated with the number 9.
Rules Over: Self-responsibility, reincarnation, earth magick.

Cathubodia
Description: Occasionally seen as a a Breton version of the Irish earth Goddess Banbha, most likely with origins in Gaul. Thought to be a war Goddess who shares Badb’s energies.
Rules Over: War, earth magick.

Cebhfhionn
Location: Ireland.
Description: Goddess of inspiration who was usually found next to the legendary Well of Knowledge from which she filled an endless vessel. She kept this sacred water from humans, feeling they could not handle its power. To merely taste of the waters meant to instantly possess great knowledge, wisdom and divine inspiration.
Rules Over: healing, mental powers, knowledge.

Cernunnos
Other Names: Cernowain, Cernenus, Herne The Hunter, Hu Gadarn, Belatucadros, Vitiris.
Location: Known to all the Celtic areas in one form or another.
Description: The Horned God, God of Nature, God of the Underworld. The Druids knew him as Hu Gadarn, the Horned God of Fertility. Usually depicted as sitting in a lotus position with horns/antlers on his head, a beard, naked except for a neck torque and sometimes holding a shield and spear. His symbols included the stag, ram, bull and horned serpent.
Rules Over: Virility, fertility, animals, physical love, Nature, woodlands, reincarnation, crossroads, wealth, commerce, warriors, hunt, magick, sacrifice.

Cerridwen
Other Names: Caridwen, Ceridwen.
Location: Wales, Scotland.
Description: Moon Goddess, Grain Goddess. Welsh Bards called themselves Cerddorion (sons of Cerridwen). The Bard, Taliesin, founder of their craft was said to be born of Cerridwen and to have tasted a potent from her magick cauldron of inspiration. In her magickal cauldron, she made a potion called greal (from which the word Grail most likely came from). The potion was made from six plants for inspiration and knowledge. Her symbol was a white sow.
Rules Over: Death, fertility, regeneration, inspiration, magick, astrology, herbs, science, poetry, spells, knowledge, wisdom, past lives, divination.

Cessair
Location: Ireland.
Description: Of the race known as the Partholans who were among the first to occupy Ireland, she is the first ruler of Ireland. Well known pre-Celtic Mother Goddess figure much like Dana. She led a journey of Partholans to the “western edge of the world” forty days before the great flood. Among her were her husband and one hundred and fifty mothers of the world. This legend shows how Pagans saw the Mother Goddess as a source of regeneration and life renewel. Cessair’s “I was here first” image was so strong among Irish Pagans that when the Christians could not eliminate her, they made her the granddaughter of their flood savior, Noah. Because the native myths say Ireland was spared by the ravages of the great flood, Cessair perhaps was once seen as a water deity who had the power to save Ireland from the flood. She is associated with the rising sun and the cauldron.
Rules Over: Strength, perseverance, leadership, foresight, water magick, new beginnings.

Cethlion
Other Names: Cetnenn.
Location: Ireland.
Description: Goddess of the Formorians who was called “crooked teeth.” She prophesied the fall of her people to the Tuatha De Danann.
Rules Over: Prophecy, divination.

Chlaus Haistic
Location: Ireland.
Description: Ancient Goddess of unknown function who came down to earth as a powerful witch. Probably a crone Goddess.
Rules Over: Magick, druids.

Cian
Location: Ireland.
Description: God of medicine who went to retrieve a cow which had been stolen by Balor. Father of Lugh. Son of Diancecht. Husband of Ethne.
Rules Over: Love magick.

Cliodna
Other Names: Cleena, Cliodhna, Cliodna of the Fair Hair.
Location: Ireland, Scotland.
Description: Tuatha De Danann Sea and Otherworld Goddess who usually took the form of a sea bird and therefore symbolized the Celtic afterlife. As a Goddess of the waves, she was believed to be embodied in every ninth wave that broke on the shore. This wave was believed to break higher and stronger than any other.
Rules Over: Spirit contact, appreciation, beauty, water magick.

Clota
Other Names: Clud, Cludoita, Clwyd.
Location: Scotland, England, Wales.
Description: Well known Goddess and namesake of the River Clyde. The waters in which she governed were believed to be especially useful in controlling seizures.
Rules Over: Water magick.

Coinchend
Description: A semi-divine warrioress whose home was in the Otherworld.
Rules Over: Spirit contact.

Condatis
Description: God of confluence whose sacred places were wherever two rivers or bodies of water met.
Rules Over: Water magick.

Condwiramur
Location: Wales.
Description: Goddess of sovereignty who appears shortly in the Grail legends as the wife of Sir Percival in which she is wedded and then bedded by Percival who then immediately sets off for the Grail castle to which he is finally admitted.
Rules Over: Discovering your own feminine power, help in discovering the ancient grail mysteries, sovereignty.

Corchen
Location: Ireland, Manx.
Description: Ancient snake Goddess in which very little is known. She was probably once a regional mother earth Goddess, or Goddess of rebirth. Others conceive that her lost legends were once part of forgotten creation legends.
Rules Over: Past lives, earth magick, reincarnation.

Corra
Location: Scotland.
Description: Prophecy Goddess who regularly appeared in the form of a crane. She symbolizes transcendent knowledge and transitions to the Otherworld.
Rules Over: Divination, prophecy.

Coventina
Location: Scotland.
Description: One of the most potent of the Celtic river Goddesses. Most likely Roman in origin. She was also the Goddess of featherless flying creatures which may have symbolized some type of blockage to passing into the Otherworld. There is evidence she was worshipped in Celtic Gaul where reliefs have been found showing her reclining on a floating leaf.
Rules Over: Time, new beginnings, life cycles, wishes, protection of birds, divination, inspiration of self.

Cred
Other Names: Creide.
Location: Ireland, Scotland.
Description: Faery Queen Goddess who is associated with Dana’s mountains, the Paps of Anu. She vowed never to sleep until she found a man who could create for her the most majestic poem ever penned. It not only had to be perfectly crafted, but describe in vivid detail her home and all its contents. The catch 22 was that no man was allowed within her dwelling’s guarded walls (possibly a reference to one of the Otherworld realms known as The Land of Women). Coll, a warrior of the Fianna, succeeded and Cred married him. She is associated with Yew, rose oil, the color pink.
Rules Over: Love magick, searching for the perfect mate, keeping secrets, spirit contact.

Credne
Location: Ireland.
Description: God of metallurgy and smithing who worked in bronze. He created all the Tuatha’s weapons with the goldsmith Goibniu and the woodworker Luchtain.
Rules Over: Self-defense, inspiration of artistic endeavors, blessing tools.

Creiddylad
Other Names: Creudylad, Cordelia.
Location: Wales.
Description: Connected with Beltane and often called the May Queen. Goddess of summer flowers.
Rules Over: Love, courage, strength of will and flowers.

Crobh Dearg
Other Names: Crove Dairg.
Location: Ireland.
Description: “the red claw.” War Goddess who is possibly a form of the crone Goddess of battle Badb. A Leinster fortress was named for her.

Cromm Cruaich
Location: Ireland.
Description: Ancient deity about which little is known about today. Seen as a harvest, death and sacrificial God. It is thought human sacrifices were once made to him at Samhain. The Dinnshenchas tells that once at Meg Slecht, a standing stone of pure gold was erected to him with twelve stone idols surrounding him (13 is still the traditional number for members in a Celtic coven). King Tigernmas led the worship at this stie.
Rules Over: Harvest, dark festivals, death, passing over rituals, otherworld contact.

The Crone
Description: Third aspect of the Triple Goddess. She signifies old age or death, winter, the end of all things, the waning moon, post-mentrual phases of women’s lives, all destruction that comes before regeneration through her cauldron of rebirth. Crows and other black creatures are sacred animals to her. Dogs accompanied her usually and guarded the gates of her after-world, helping her to receive the dead. It was thought that true curses could be cast with a dog’s help.

Cronos
Description: Minor harvest and Sun God with Greek roots who was imprisoned with his subordinate deities on a western island which could have been a Land of the Dead. He seems to have no connection to the Greek God of time who has the same name.

Cyhiraeth
Location: Wales.
Description: Goddess of streams who later became thought of as a faery spirit who was a portent of death, very similar to Ireland’s Beansidhe or Cornwall’s Washer at the Ford.
Rules Over: Water magick, passing over (death), faery contact, inner-transformation.

Cymidei Cymeinfoll
Location: Wales.
Description: War Goddess who is always paired in stories with her husband, Llasar Llaesyfnewid. They own a magickal cauldron into which they would cast warriors killed in battle. From the cauldron these deceased soldiers would come forth to life again, but minus their power of speech. She is one half of the creative principle. As Wales’ prime War Goddess she gave birth to its warriors, one every six weeks.
Rules Over: Strength, war, past-lives, creative magick.

Dahud-Ahes
Other Names: Dahut.
Location: Britain.
Description: Goddess of “debauchery” by her detractors, while some recent legends go so far as to make her the destroyer of her own realm through her excesses and her worship of “idols.” By her followers, she is hailed as a Goddess of earthly pleasure. Fishermen of Britain claim to occasionally see her city beneath the French seas, and believe that she will indeed return someday.
Rules Over: Pleasure, courage, water magick, sex magick, sea faery contact.

The Dagda
Other Names: Daghdha, Eochaidh Ollathair.
Location: Ireland.
Description: High King of the Tuatha De Danann. God of death and rebirth, master of all trades, lord of perfect knowledge. He had a cauldron called the Undry which gave unlimited food. He also had a living oak harp which caused the seasons to change in their order. He was usually pictured wearing a brown, low-necked tunic which just reached his hips and a hooded cape that barely covered his shoulders. On his feet he wore horse-hide boots. Behind him he pulls his massive 8-pronged warclub on a wheel.
Rules Over: Protection, warriors, knowledge, magick, fire, prophecy, weather, reincarnation, the arts, initiation, patron of priests, the Sun, healing, regeneration, properity, plentymusc, harps, magicians, artisans, all knowledge.

Damara
Location: England.
Description: Fertility Goddess associated with Beltane.
Rules Over: Fertility.

Damona
Description: Cow Goddess which little is known about.
Rules Over: Fertility, abundance.

Danu
Other Names: Danann, Dana.
Location: Ireland.
Description: Major Mother Goddess, ancestress of the Tuatha De Danann. She gave her name to the Tuatha De Dannan (People of the Goddess Danu). Another aspect of the Morrigu.
Rules Over: Wizards, rivers, water, wells, prosperity, abundance, magick, wisdom.

Daronwy
Location: Wales.
Description: In The Book of Taliesin, The “Song of Daronwy,” relates adventures of this God who does not appear elsewhere in Celtic mythology. Many think Daronwy is actually Ossian.

Deae Matres
Location: Britain.
Description: “mother Goddesses.” A triune of earth Goddesses given this singular Latin name on the continent. None of the legends about her survive though there are many inscriptions and scultpures which attest to the strength of her worship. It is believed her following was destroyed by the Romans when they took Gaul. The Trio are shown as robed figures bearing baskets of flowers, fruit, and grain, items which represent the bounty of three non-winter seasons.
Rules Over: Harvest, fertility, prosperity.

Dechtere
Other Names: Dechtire.
Location: Ireland.
Description: A triplicity unto herself, this Goddess throughout her myth say she alternately takes on the images of maiden, mother and crone. She is one of three women in myth who is credited with being the mother of Cuchulain, an honor usually only given to Taillte by Celtic Pagans. A stray mayfly, containing the “soul” of Lugh, fell into her wine glass. When she drank it she became impregnated with Cuchulain. However, she birthed Cuchulain by throwing him up and therefore always remaind a “maiden.” Described as a woman of “large proportions,” a detail which reveals she had attributes of a mother, fertility and abundance Goddess. She could shape-shift herself and her followers into birds for swift travel and, predictably, they could fly to the Otherworld and back in this form. However, wherever they stopped to feed they nearly destroyed the land, and this links her to the daker side of the Goddess of abundance, that of teh devourer.

Devona
Description: Goddess of the rivers of Devon.

Diancecht
Other Names: Dian Cecht.
Location: Ireland.
Description: Physician-magician of the Tuatha.
Rules Over: Healing, medicine, regeneration, magick, silver-working.

Dil
Location: Ireland.
Description: Very old cattle Goddess about whom nothing is known about today. She could possibly be a derivative of the nearly forgotten Damona of Gaul.
Rules Over: Fertility.

Dispater
Other Names: Dis Pater.
Description: Gaulish God, whose name means “the father,” was a primordial God of creation who later merged with both Don and Cernunnos. The Gauls all believed they themselves to be descended from him.
Rules Over: Fertility magick, magick.

Domnu
Location: Ireland.
DescriptioN: Goddess of the Formorians, who are sometimes referred to as the Fir Domnann (Men of Domnu) in her honor. The Formorian race was one of the occupiers in the five-fold Invasion cycle of Irish mythos. Her name means “the deep,” making sense because the Formorians were banished by the Tuatha De Danann to become grotesque sea monsters off the Irish coast.
Rules Over: Leadership, sea faery contact.

Don
Other Names: Donn, Dhonn.
Location: Ireland, Wales.
Description: Sometimes called a Goddess and sometimes called a God. Ruled over the land of the dead.
Rules Over: Control of the elements, eloquence.

Druantia
Description: “Queen of the Druids.” Fir Goddess.
Rules Over: Fertility, passion, sexual activities, trees, protection, knowledge, creativity.

Dubh Lacha
Location: Ireland.
Description: Early Irish Goddess of the sea which little is known about. Possibly another version of the Druidess Dubh.

Dunatis
Description: Gaulish Celtic God of fortifications. Protector of sacred spaces.
Rules Over: Protection of sacred places and hiding places during rituals.

Dylan
Other Names: Dyonas.
Location: Wales, Britain.
Description: Guardian deity of the mouth of the River Conway. Symbol was a silver fish, son of Gwydion and Arianrhod.

Eadon
Location: Ireland.
Description: Goddess of poetry who may have also been a bard.
Rules Over: Creativity.

Easal
Location: Ireland, Manx.
Description: God of abundance and prosperity who came into legend as King of the Golden Pillars. He gave the sons of Tuirrean seven magickal pigs, which would reappear the day after they were eaten.
Rules Over: Prosperity, abundance.

Ebhlinne
Location: Ireland.
Description: Goddess of Munster who was until recent times honored at the Midsummer Sabbat in her mountain home in County Tipperary. Since all her legends have been lost except for a few minor references, she was probably once a sun or fire Goddess.
Rules Over: Fire magick.

Echtghe
Other Names: Aughty.
Location: Ireland.
Description: Believed to be another form of Dana by some, the first Great Mother Goddess of Ireland. Her lover gave her the hills which bear her name to this day: The Slaibh na Echtghe. She was the daughter of Nuada of the Silver Hand.

Eibhir
Location: Ireland, Manx.
Description: First wife of Ossian who is described as being a yellow-haired “stranger from another land.” She is most likely a forgotten Sun Goddess.

Eithne
Other Names: Ethleen, Ethlinn, Ethniu.
Location: Ireland.
Description: Old Goddess whose original form likely traveled with the Celts across the continent over many generations from the Middle East. It is said she lived off nothing but the milk of a sacred Indian cow and was protected by a spirit who chased away all would-be suitors. Some tend to think she is the same as the Goddess Ethne, who is one of the several women credited with being the mother of Lugh. Her last pregnancy was ended along with her life when she was drowned by her jealous sister, Clothru. A minor fertility and moon Goddess.
Rules Over: Beauty, fertility, reincarnation.

Elaine
Location: Wales, Britain.
Description: Maiden aspect of the Goddess.

Queen of Elphame
Other Names: Elphlane, Elphane.
Location: Scotland.
Description: Goddess of death and disease who is often equated with the Greek Goddess Hecate. More recently, in the past few hundred years, she has been seen as a Faery Queen and assocaited with Beltane. Thomas and Rhymer always maintained that she appeared to him on a May Eve dressed in green silks and riding a white horse with fifty-nine silver bells tied in its mane (odd association since Celtic faeries have always been thought to shun the ringing of bells).
Rules Over: Death, destruction, plague, battle, Otherworld, rebirth, faery contact.

Eostre
Description: Goddess for whom the Ostara Sabbat is named for a.k.a. Easter. She is viewed as spring personified. The word for animal menstruation, “estrus,” meaning “fertile period,” is derived from her name, and therefore she is a Goddess of animal reproduction.
Rules Over: Ostara, Great Rite, Fertility of pets/livestock, new ventures, reincarnation, new life.

Epona
Location: Britain, Gaul.
Description: “Divine Horse.” Goddess of horses, Mother Goddess, Mare.
Rules Over: Fertility, maternity, protectress of horses, horse-breeding, prosperity, dogs, healing springs, crops.

Epos Olloatir
Description: Horse God often seen as either a male form of Epona or as her consort.
Rules Over: Night, dream magick, horses.

Erce
Description: Earth Mother and Harvest Goddess represented by a womb or over-flowing Horn of PLenty who is believed to be Basque in origin.
Rules Over: Harvest festivals, earth magick.

Eri of the Golden Hair
Location: Ireland.
Description: Virgin Goddess of the Tuatha De Danann. In one legend, Eri was at the bank of a river when a man in a silver boat floated down to her on a beaming ray of the sun. She was so overcome with emotion at the sight that the two of them fell into the boat and made love right there and then. The man, most likely an unnamed sun God, left Eri impregnated with Bres. He also left her a golden ring (a sun symbol) to remember him by.
Rules over: Creation, moon.

Eriu
Other Names: Erin, Eire.
Location: Ireland.
Description: One of the three queens of the Tuatha De Danann and daughter of the Dagda.

Essus
Other Names: Esus.
Location: Britain.
Description: Harvest God worshipped in Brittany and in Gaul by the people known as the Essuvi. He died by being hung on one of his sacred trees like the Norse God Odin with whome he is often compared to. His own legends are lost.
Rules Over: Fertility, harvest, spirit contact, passing over rites.

Fachea
Location: Ireland.
Description: Goddess of poetry and patron of bards.
Rules Over: Creativity.

Fea
Location: Ireland.
Description: War Goddess whose root name means “the hateful one.” She is a subordinate deity of the Morrigu. Daughter of Brugh and Elcmar.
Rules Over: War.

Finncaev
Location: Ireland.
Description: Minor Princess among the Tuatha De Danann. Thought to be a Goddess of love and beauty.
Rules Over: Love and beauty.

Finvarra
Other Names: Fionnbharr.
Location: Ireland.
Description: A strong God who became known as a faery king of the Tuatha De Danann.
Rules Over: Competitions, mental powers, faery contact.

Fionn MacCumhal
Other Names: Finn MacCool, Finn McCual, Fin on the Isle of Man, Fingal, Demna (original name).
Location: Ireland, Manx, Scotland.
Description: Legendary giant God/Warrior of ireland who foresaw the coming of the Milesians and banished an invading giant from Scotland.
Rules Over: Wisdom, overcoming enemies, creation, protection, knowledge, divination.

Fland
Location: Ireland.
Description: Daughter of woodland Goddess Flidais. A lake Goddess who is viewed in modern folklore as an evil water faery who lures swimmers to their death.
Rules Over: Water magick, lakes.

Flidais
Location: Ireland.
Description: She rode in a chariot drawn by deer. Ruler of wild beasts, forests, woodlands.
Rules Over: Forests, woodlands, wild things, wild beasts, shape-shifting.

Garbh Ogh
Location: Ireland.
Description: Giantess and Goddess of the hunt whose chariot was drawn by elks. This Goddess built herself a triple cairn of stone and heather, and went inside to die. Her names means “rough youth.”
Rules Over: Ecological magick, seasonal rites involving the sacrificial God.

Garmangabis
Location: Britain.
Description: Goddess who was brought to Britain with the Romans and survives only through cryptic inscriptions. She was worshipped in the Lancashire region of northwestern England, though her function is now unknown.

Gavida
Location: Ireland.
Description: Minor God of the forge.

Goewin
Other Names: Goewyn.
Location: Wales.
Description: Goddess of sovereignty who held the feet of Math while he reigned. She was only exempt from doing this when he went to war. In old northern and western European cultures kings were often seen as semi-divine beings having need to rest their feet in the lap of a queen by whose grace they ruled. When Goewin was kidnapped by Gilfaethwy, he also captured the means of stealing the throne. A May Queen.
Rules Over: Sovereignty.

Gog
Description: Consort of Magog.
Rules Over: Fertility.

Goidniu
Other Names: Gofannon, Govannon.
Location: Ireland, Wales.
Description: One of a triad of crafsmen with Luchtaine the wright and Creidne the brazier. He forged all of the Tuatha De Danann’s weapons which always hit their mark and every wound created by the weapons were fatal. His ale gave the Tuatha invulnerability.
Rules Over: Blacksmiths, weapon-makers, jewelry making, brewing, fire, metal-working.

Goleuddydd
Location: Wales.
Description: Sow Goddess, mother of Culwch who ran in an insane rush to the deep woodlands to give him birth. Aunt of King Arthur.
Rules Over: Family ties, independence.

Grainne
Location: Ireland, Manx, Scotland.
Description: Master herbalist and sun Goddess who was the daughter of King Cormac and who married Fionn MacCumhal.
Rules Over: Herbs, knowledge, sun, fire magick.

Great Father
Description: The Horned God, The Lord. Lord of the winter, harvest, land of the dead, the sky, animals, mountains, lust, powers of destruction, regeneration. Represents the male principle of creation.

Great Mother
Description: The Lady. Represents the female principle of creation. Goddess of fertility, the Moon, summer, flowers, love, healing, the seas, water.

The Green Man
Other Names: Arddhu (The Dark One), Atho, Horned God.
Description: See Cernunnos.

Grian
Location: Ireland.
Description: Faery Goddess from County Tipperary is still thought to live in a burgh beneath Pallas Green Hill. Her name means “sunny” and was most assuredly at one time a long past potent regional sun deity. Though her legends have been lost, some think she is a twin of Aine who represented the waning year, while Grian was queen of the waxing year.
Rules Over: Seasonal rites, sun.

Guaire
Other Names: Guary.
Location: Ireland.
Description: Guardian God/spirit of Bruigh na Boinne and father of Ebhlinne.
Rules Over: Protection.

Gwawl Ap Clud
Other Names: Gwawn.
Location: Wales.
Description: Son of the Goddess Clug. Thought to be a minor sun God.
Rules Over: Solar magick.

Gwen
Location: Wales.
Description: A young female who was so beautiful that almost no one could live if they gazed upon her for long. She was perhaps a minor sun or moon Goddess or a Goddess of light.

Gwydion
Other Names: Gwyddion.
Location: Wales.
Description: Druid of the mainland gods, son of Don. Brother of Govannon, Arianrhod and Amaethon. Wizard and Bard of North Wales. A many-skilled god. Prince of the Powers of Air, a shape-shifter. His symbol was a white horse. Greatest of the enchanters. A warrior-magician. Brought pigs to humankind.
Rules Over: Illusion, changes, magick, the sky, healing, music magick, help, learning, mental powers.

Gwyddno
Location: Wales.
Description: At one time was a sea God. Came down in legend as a monster or faery of the ocean.
Rules Over: Water magick.

Gwynn Ap Nudd
Location: Wales.
Description: King of the Fairies and the underworld. Later became Plant Annwn (subterranean fairies).
Rules Over: Spirit contact, strength, passing over rituals, seasonal rites.

Gwethyr
Other Names: Gwyrthur Ap Gwreidawl.
Location: Wales.
Description: Opposite of Gwynn Ap Nudd. King of the Upperworld.

Habetrot
Description: A “spinning” Goddess who is thought to either be a goddess of spell casting or the wheel of the year since “spinning” refers to them both. She is best known for her powers of healing which were linked to her skills with weaving fiber. All who wore her clothes never became ill.
Rules Over: Healing, seasonal rites, commemoration.

Habondia
Other Names: Abondia, Abunciada, Habonde.
Description: Goddess of abundance and prosperity who was later demoted to a mere witch in medieval English lore in order to strip her of her great power in the minds of the rural folk who depended upon her benevolence for their crops and herds. She is descended from a Germanic Goddess of the Earth.
Rules Over: Seasonal harvest rites, fertility, prosperity, earth magick.

Harimella
Other Names: Viradechthis.
Location: Scotland.
Description: Goddess of Tungrain origin who used to be worshipped in Dunfriesshire. Most likely a Goddess of protection.
Rules Over: Protection.

Henwen
Description: Sow Goddess much like her Welsh counterpart, Cerridwen. She is the deity who brought abundance to the land by giving birth to an array of “litters” throughout England. For example she left a litter of bees in one spot, wheat in another, barley in another, etc. She produced everything except dogs, pigs or other animals thought to be the sole possession of the Otherworld inhabitants.
Rules Over: Fertility, childbirth, prosperity.

Hevydd Hen
Location: Wales.
Description: Father of Rhiannon. Once part of a very old oral tradition which has been lost.

Holly King and Oak King
Description: Two sacrifical Gods who, in the manner of such deities, are two aspects of the same being. Holly King represents the waning year, and battles the Oak King at Midsummer (probably at Beltane sometime in the past) for rulership. The Oak King is the God of the waxing year and fights the Holly King at Yule (perhaps at one time Samhain) for the same honor. Today most celtic witches see these two as faeries or spiritual energies rather than as divine beings since only pieces of folklore and custom, rather than mythology, define them.

The Horned God
Description: Opener of the Gates of Life and Death. Known by many names, herne the hunter, cernunnos, green man, lord of the wild hunt. The masculine, active side of Nature. Earth Father. Animals sacred to him were the stag, bull, goat, bear.
Rules Over: Growing things, the forest, Nature, wild animals, alertness, annihilation, fertility, panic, desire, terror, flocks, agriculture, beer and ale.

Ialonus
Description: Fertility God who governed over all cultivated fields.
Rules Over: Fertility, gardens.

Ibath
Location: Ireland
Description: A Nemed who is belieoved to be a Tuatha ancestor/father God.

Inghean Bhuidhe
Other Names: Crobh Dearg.
Location: Ireland.
Description: Her name means “yellow-haired girl.” Much of her story has been lost, however, we do know that she was the middle girl of three sisters who made up a Triple Goddess. She represented the coming of summer, or Beltane, and for many years was honored with rituals involving a sacred well on May 6, the original date of the Sabbat. Her younger sister was named Latiaran. Her elder sister is named Lassair.
Rules Over: Beltane, flower festivals, spring planting.

Iubdan of the Faylinn
Location: Ireland.
Description: An Ulster God usually known in popular legend as the king of the Ulster faeries.
Rules Over: Faery contact, wisdom.

Keevan of the Curling Hair
Other Names: Cebhain.
Description: Lover of Cliodna who may have been a God of fertility and of the hunt. All myths aside the ones of Cliodna have been lost.
Rules Over: Fertility, hunting.

Kele-De
Other Names: Ceile De.
Location: Ireland.
Description: Very old Goddess whose early all-female following was allowed to flourish by the early church. They were known as Kelles. Their High Priestess reserved the right to take any and all lovers they chose. Strangly enough, she was probably a crone image in Ireland and linked in popular mind as a counterpart to the male creation concept. Some even believe she is a corruption of the Indian Goddess, Kali. In an effort to destroy her memory, an early sect of Irish and Scottish monks adopted her name.
Rules over: Feminine power and sex magick.

The Lady Of the Lake
Location: Wales, Britain
Description: To some she is a faery woman, to others she is a potent deity of life, death and regeneration. She was the possessor of the sword Excalibur (called Caliburn in Brittany), the magickal blade given to King Arthur. A Sovereign Goddess, it is this act of taking the offered sword which grants Arthur the right to rule, and it is she who claims the blade again, when his role as sacrificial king must be fulfilled. The Bretons claim she was a Breton addition to the Arthurian legends and that she never appeared in the original Welsh versions of the myths. Contradictory to the “sword in the churchyard stone” stories, the Breton version tells us that Merlin and Arthur rowed out to the center of the Dosmary Lake in Cornwall and that it was there that Excalibur was presented to him, the sword embedded in a floating stone. When he pulled it out, it was an act of reversal of the Great Rite, separating the female and male concepts of creation which were not to be united again until Arthur’s death. The Lady of the Lake is also said to have been the foster mother of Sir Lancelot, one of Arthurs knights, also a Breton addition to the tale. She is pictured as sitting on a throne of reeds in the center of the lake’s depths. Among her MANY magickal credits is that of a healer. She is associated with the crane, water lilies and marble.
Rules Over: Purification, healing, Great Rite, any other magickal acts associated with the feminine elements.

Lassair
Location: Ireland.
Description: Goddess of Midsummer, part of a triune with her sisters Latiaran and Inghean Bhuidhe. Her name means “flame.”
Rules Over: Seasonal rites.

Latiaran
Location: Ireland.
Description: The youungest of the three sisters who made up a Triune Goddess. Latiaran represented the first harvest of Lughnasadh. The only surviving story about Latiaran tells us that her apron caught fire and she melted into the ground, her place marked by a heart-shaped stone.
Rules Over: Seasonal rites, fire magick.

Latis
Location: England.
Description: Lake Goddess who later became a Goddess of ale and meade. Evidence of her worship still remains at Birdsowald, England. Latis fell in love with a salmon, which represents knowledge, and out of pity for her, the other deities turned him into a warrior. However, each winter he must submit to becoming a salmon again until spring.
Rules Over: Understanding the wheel of the year, samhain rites, mourning.

LeFay
Location: Wales.
Description: Goddess of the sea and of the Isle of Avalon. She was an excellent healer and drinking water bles her provided an instant cure for all illnesses.
Rules Over: Healing.

Leucetios
Description: Thunder and storm God.
Rules Over: Weather Magick

Litavis
Location: Britain.
Description: God of the forge.
Rules Over: See Goibniu.

Llasar Llaesgyfnewid
Location: Wales.
Description: Battle God who is always paired with Cymidei Cymeinfoll, his wife.
Rules Over: Strength, past-lives, creativity.

Llyr
Other Names: Lear, Lir.
Location: Ireland, Wales.
Description: God of the sea and water.
Rules Over: Water, sea.

Logia
Location: Ireland.
Description: Goddess of the Lagan River.
Rules Over: Water magick.

Lot
Location: Ireland.
Description: Hideous Formorian War Goddess. She is said to have lips on her breasts and four eyes on her back. She often led the Formorians into battle.

Luaths Lurgann
Description: Warrior Goddess whose name means “the speedy-footed one,” and she was known to be the fastest runner of all Ireland. She is associated with the Thistle.
Rules Over: Overcoming enemies, family, loyalty, teaching, physical fitness, astral projection.

Luchtain
Other Names: Luchtar.
Location: Ireland.
Description: Minor war and death god.
Rules Over: Creativity, spirit contact, energy, magickal tools.

Lud
Other Names: Llud, Llud Llaw Ereint, Llud of the Silver Hand, Nuada, Nudd, Nodons, Nodens, Lludd.
Location: Ireland, Wales.
Description: Chieftain God. He had an invincible sword, one of the four great treasures of the Tuatha De Danann.
Rules Over: Healing, water, ocean, fishing, the Sun, sailing, childbirth, dogs, youth, beauty, spears, slings, smiths, carpenters, harpers, poets, historians, sorcerers, writing, magick, warfare, incantations.

Lugh
Other Names: Lugh Lamhfada, Llew, Lug, Lugus, Lug Samildananch, Lleu Llaw Gyffes, Lleu, Lugos, Llew, Llew Llaw Gyffes, Lugus, Ioldanach, Samhioldananach, Lamhfada.
Location: Ireland, Wales.
Description: A hero God. His feast is Lughnassadh, a harvest festival. He is associated with ravens. His symbol is a white stag in Wales. Lugh had a magick spear and rod-sling. One of his magick hounds was obtained from the sons of Tuirenn as part of the blood-fine for killing his father Cian. He was a carpenter, mason, smith, harper, poet, Druid, physician and goldsmith.
Rules Over: War, magick, commerce, reincarnation, lightning, water, arts and crafts, manual arts, journeys, martial arts, blacksmiths, poets, harpers, musicians, historians, sorcerers, healing, revenge, initiation, prophecy.

Mabb
Location: Wales.
Description: Warrioress believed to be a Welsh version of Ireland’s Queen Maeve. Today in Welsh folklore she is a faery who brings nightmares and is a midwife to the Welsh faery folk, the Twlwwyth Tegs.

Mabon
Other Names: Maponos, Maponus.
Description: Minor sun got who also ironically represness. Some traditions view hiim as the original being, the first God, first life carved out of the primal void of the divine womb.
Rules Over: Any endeavor, seasonal rites, fertility rites, the hunt, death, spirit contact.

MacCecht
Location: Ireland.
Description: Son of Oghma. God of the plough for the Tuatha.
Rules Over: Fertility, crops, protection magick.

MacCuill
Location: Ireland.
Description: Minor sea God of the Tuatha De Danann.
Rules Over: Water magick.

MacGreine
Location: Ireland.
Desscription: Son of Oghma, minor sun God of the Tuatha De Danann and husband of Eire.
Rules Over: Sun, prosperity.

Macha
Other Names: Mania, Mana, Mene, Minne.
Location: Ireland.
Description: One of the aspects of the triple Morrigu. Associated with ravens and crows. She is honored at Lughnassadh. Protectress in war as in peace. Goddess of war and death.
Rules Over: Cunning, sheer physical force, sexuality, fertility, dominance over males, childbirth, wisdom, overcoming enemies, past-lives.

MacKay
Location: Scotland.
Description: MacKay’s legend is possibly a reworking of an old story about a fire God.
Rules Over: Faery contact, sun.

Queen Maeve
Other Names: Medb, Medhbh, Madb.
Location: Ireland.
Description: Queen of Connacht who personifies the heights of feminine power. No doubt, she was once a powerful Goddess who merged with a later historical figure. Her name means “intoxicated woman,” and she was known for her long golden hair, fiery temper and strong will. She boasted that she could sexually exhaust thirty men each night. As evidence of her feminine power, battles would pause while she menstruated. Ancient peoples believed this time to be the peak of a woman’s power. She was not only a powerful leader, but also an expert warrioress, huntress and horsewoman. Usually animals, especially horses, are often depicted with her.
Rules Over: Sex magick, leadership, perseverance, strength, warding off enemies, feminine power.

Magh Mor
Location: Ireland.
Description: A FirBolg princess/Goddess. Grandmother of Lugh.

Magog
Description: Mountain Deity of which her consort was Gog. She was the more important. Britain’s Megg’s Hills are named for her, and several hillside chalk effigies portray her. She is usually depicted as a four-breasted woman astride a horse. It is thought her name may mean “mother deity,” and that she was once a fertility and motehr Goddess. In patriarchal times she became England’s St. Margaret.
Rules over: Fertility, couples, earth spells.

Mal
Location: Ireland.
Description: Hag’s Headland is the most famous of Ireland’s jagged cliffs along the western coast. Mal was the Goddess who ruled over them, deciding the fate of all who ventured there.

Manannan MacLir
Other Names: Manawydan Ap Llyr, Manawydden, Manann, Oirbsen.
Location: Ireland, Wales.
Description: He dressed in a green cloak and gold headband. He was a shape-shifter. Chief Irish sea God. His swine magickally renewed themselves, were the chief food of the Tuatha De Danann and kept them from aging. He had famous weapons that included two spears called Yellow Shaft and Red Javelin; swords called the Retaliator, Great Fury and Little Furty. He had magick armor that prevented wounds and could make the Tuatha invisible at will.
Rules Over: Sea, navigators, storms, weather at sea, fertility, sailing, weather-forecasting, magick, arts, merchants and commerce, rebirth.

Marcia Proba
Location: England.
Description: Celtic Warrior queen Goddess who lived around the third century B.C.E. Her laws, known as the Marcian Statutes were similar to Ireland’s Brehon Laws in that they were very fair and gave equal status to women.
Rules Over: Judgment, justice, fairness, equality.

Margawse
Location: Wales, Britain.
Description: Mother aspect of the Goddess.

Math Mathonwy
Other Names: Mathu, Math Ap Mathonwy.
Location: Wales.
Rules Over: Sorcery, magick, enchantment.

Mathonwy
Location: Wales.
Description: Father God who became the single being from whom the family of the great Welsh mother Goddess Don was descended.
Rules Over: Prosperity.

Matrona
Other Names: Modron.
Description: Goddess of the Marne River. “Divine mother.” Early name of Modron.
Rules Over: Water magick.

Melusine
Other Names: Melsuline.
Location: Britain, Scotland.
Description: Serpent Goddess brought to common awareness though the writing of French author Rabelais. She and her sisters, Melior and Palatina, are a triplicity.
Rules Over: Compassion, knowledge of when vengeance is not right or just or just none of your business.

Melwas
Other Names: Meleagant.
Location: Cornwall.
Description: A Dark God who lay in wait for an entire year to carry of Guinevere to his palace in Avalon. God of the Summerland (Otherworld).
Rules Over: Spirit contact, passing over rituals.

Merlin
Other Names: Merddin, Myrddin, Merlyn, Emrys.
Location: Wales, Britain.
Description: Great sorcerer, druid, magician. Associated with the fairy religion of the Goddess. A wild man of the woods with prophetic skills, according to the Old Welsh traditions. It is said he learned all his magick from the Goddess under her many names of Morgan, Viviane, Nimue, Fairy Queen and Lady of the Lake. He is thought to sleep in a hidden crystal cave.
Rules Over: Illusion, shape-shifting, herbs, healing, woodlands, Nature, protection, counseling, prophecy, divination, psychic abilities, foreseeing, crystal reading, tarot, magick, rituals, spells, incantations, artisans and smiths.

King Midhir
Other Names: Mider, Midir, Midhir of Bri Leith.
Location: Otherworld/faery God/king, Son of the Dagda and Boann. Owned 3 birds, the Cranes of Denial, Despair and Churlishness, who refused hospitality to travelers, a definite breach of the Celtic rules of social intercourse. He had a magick cauldron which his daughter Blathnat helped Cuchulain steal from him. Today is viewed as both an Otherworld God and a faery God compared to Pluto.
Rules Over: Faery contact, prosperity spells.

Moccus
Location: Britain.
Description: Pig God of the continental standing stones who had his cloudy origins in Celtic Gaul. Perhaps a masculine version of or consort to the popular goddess known as Cerridwen. He had his own feast day in Celtic Gaul.
Rules Over: Sacred Spaces.

Modron
Location: Wales.
Description: “Great Mother,” she is one of the most powerful of the Celtic mother goddesses. She is also a fertility and harvest deity. She was the Mother of Mabon who was stolen away from her when he was three days old and rescued later by King Arthur.
Rules Over: Mother Goddess Magick & Ritual, Harvest rites, childbirth beds, sex magick.

Momu
Location: Scotland.
Description: A Goddess of wells and hillsides.

Morgan LeFay
Other Names: Morgause.
Location: Wales, Britain.
Description: Daughter of LeFay, half sister of King Arthur, possibly was once a Goddess of Glastonbury Tor, a sacred Pagan site. Today she is generally thought of as a Death Goddess, equated with The Morrigu. As a Goddess of sovereignty, she backed the Green Knight to take over the kingdom of Camelot.
Rules Over: Music magick, sovereignty, passing over rituals, spirit contact, water spells, gossip, bigotry.

Morgay
Location: Scotland, England.
Description: Harvest Goddess from the Scottish/English border region.
Rules Over: Seasonal Rites.

The Morrigu
Other Names: Morrigan, Morrighan, Morgan.
Location: Ireland, Wales, Britain.
Description: Reinged over the war-field, helping with her magick, but did not join in battles. Associated with crows and ravens. The Crone aspect of the Goddess. In her dark aspect, she is the goddess of war, fate and death. The carrion crow is her favorite disguise. With her, Fea (hateful), Nemon (Battle) encouraged fighters to battle-madness.
Rules Over: Rivers, lakes, fresh water, priestesses, witches, revenge, night, magick, prophecy, banishing magick, passing over rites, overcoming enemies, battles, warriors, service wo/men, violence.

Muireartach
Location: Ireland, Scotland.
Description: Battle Goddess whose name means “eastern sea,” and she personified the storm-tossed seas between Ireland and Scotland. In modern times an entire race of unpleasant Scottish sea faeries bears her name. She is depicted as a one-eyed crone with a black and blue face and a scaled body. The Fianna said she would occasionally fly in from over the sea and fight on their side in battle.
Rules Over: See The Morrigu.

Mullo
Location: Britain.
Description: Patron Deity of teamsters. He is associated with jackassess and with the Roman God Mars.
Rules Over: Protection in travel, animals.

Murigen
Location: Ireland, Scotland, Manx.
Description: Lake Goddess associated with the deluge legends.
Rules Over: Water magick.

Naas
Location: Ireland.
Description: Goddess. Wife of Lugh, she died in County Kildare at a site which still bears her name.

Nair
Location: Ireland.
Description: This Goddess is best-known for escorting High King Crebhan to the Otherworld where she gave him great treasures. Her name means “modesty.”
Rules Over: Spirit contact, Samhain rites, prosperity.

Nehalennia
Location: Britain.
Description: Dog Goddess who was the patron deity of sea traders, perhaps an image derived from Sirius (The Dog Star, which was once an important navigational star.
Rules Over: Protection on the water.

Neit
Other Names: Net.
Location: Ireland.
Description: Tuatha De Danann War God who is seen as both the husband of Nemain and of the entire Morrigu triune.
Rules Over: Fertility rites.

Nemain
Other Names: Neman, Nemhain, Nemontona, Nemona.
Location: Ireland.
Description: “Venomous one.” She is one of the triune crone Goddesses of battle and strife which make up The Morrigu.
Rules Over: See The Morrigu.

Nemetona
Location: England.
Description: Guardian Goddess of all sacred places such as circles or magickal groves. A shrine to her was created at Bath, England, where she was shown as seated and surrounded by three hooded figures and a ram. The three figures symbolize the Triple Goddess and the ram is a male fertility representation linked to Cernunnos.
Rules Over: Protection of circles/groves/sacred grounds.

Nemglan
Location: ireland.
Description: Bird God who fathered Conaire Mor.
Rules Over: Divination, fertility, spirit contact.

Niamh
Location: Ireland.
Description: An aspect of Badb who helps heroes at death.
Rules Over: Naming rites, spirit contact, love magick, passing over rituals.

Nicevenn
Location: Scotland.
Description: Crone Goddess associated with Samhain. In modern times she is called a “witch” or “evil faery.”
Rules Over: Samhain rituals.

Noctiluca
Location: Gaul.
Description: Goddess of Magick from Celtic Gaul about whom nothing else is known. It is a possibility she was originally Roman.
Rules Over: Magick.

Nwyrve
Location: Wales.
Description: Husband of Arianrhod about whom nothing is known aside his name. Most likely a father sky god at one time.

Oanuava
Location: Britain.
Description: Very old Earth Goddess from Celtic Gaul. A Mother Goddess who was regionally worshipped as the source from which all life flowed.

Ogma
Other Names: Oghma, Ogmios, Grianainech, Cermait.
Location: Ireland.
Description: A champion of the Tuatha who carried a huge club. He invented the Ogam script alphabet.
Rules Over: Eloquence, poets, writers, physical strength, inspiration, language, literature, magick, spells, the arts, music, reincarnation.

Pwyll
Other Names: Pwyll Pen Annwn.
Location: Wales.
Description: Sometimes the ruler of the underworld.
Rules Over: Cunning, loyalty, fraternal love, spirit contact.

Ratis
Description: Goddess of protective fortifications whose name means “of the fortress.” Ratis’ most notable worship sites were near the towns of Birdoswald and Chesters.
Rules Over: Defenses, protection.

Rhiannon
Location: Ireland.
Description: “The Great Queen.” Goddess of birds and horses. She rides a swift white horse.
Rules Over: Horses, enchantments, fertility and the Underworld, overcoming enemies, patience, magick, moon rituals, dream work.

Rosmerta
Location: Celtic Gaul and Roman Gaul.
Description: Goddess of both Celtic and Roman Gaul. After Rome conquered the region, Rosmerta was taken into the local Roman pantheon where she became a consort of their God Mercury. She is depicted carrying a caduceus wand, which indicates she was adept in the healing arts. In Celtic Gaul her images are confused, and she is considered to be a Goddess of either water or the sun, which is indicative that she may have been associated with hot springs.
Rules Over: Healing, communication.

Saitada
Description: She is known only from one inscription in the Tyne Valley. It is thought she was a Goddess of mourning.
Rules over: Passing Over rites, mourning.

Scathach
Other Names: Scota, Scatha, Scath, Scathach nUanaind, Scathach Buanand, Skatha.
Location: Ireland, Scotland.
Description: Underworld Goddess, Goddess in her Destroyer aspect. A warrior woman and prophetess who lived in Albion, most likely on the Isle of Skye and taught the martial arts.
Rules Over: Blacksmiths, healing, magick, prophecy, martial arts, protection, teaching.

Segomo
Description: War God called by the name Cocidius. His image is always seen with birds of prey such as the hawk or falcon.

Sequana
Other Names: Sequena.
Location: Britain.
Description: Earth Goddess who lived beneath the rivers of Britain and could only be seen if the rivers were drained or low from drought. Goddess of the many other River Goddesses.
Rules Over: Prosperity, earth magick, water magick, purification.

Sheila-Na-Gig
Location: Ireland.
Description: Not much is known about this deity aside the fact that she was most likely a protective or blessing deity. She has been found on the doors of early Irish convents. The nuns adorned the doors with her figure. When the churchmen found this, they were horrified and broke them off. She is depicted as a woman holding wide her vulva in a triangular pattern. Today she is viewed by the Celtic Pagans as a Goddess of regeneration.
Rules Over: Feminine power, past/future-lives.

Shoney
Location: Scotland, Ireland, Manx.
Description: Today, the Shoney are now though tto be sea faeries living off the coast of Scotland and northern Ireland, but were originally a single God of the North Sea.
Rules Over: Faery contact, sea.

Sin
Location: Ireland.
Description: At one time she was a Patron Goddess of warriors who has been reduced to being a minor faery who feeds on battle. The very oldest legends about her portray her as a potent Goddess who could make wine from water and swine from leaves in order to feed and fortify her fighting legions.
Rules Over: Stamina, strength, legal matters, overcoming enemies, protection, prosperity, hunger, homelessness.

Sionnan
Location: Ireland.
Description: Goddess of the River Shannon. Queen of the well spirits of Ireland.
Rules Over: Faery contact, well rituals.

Sirona
Other Names: Dirona.
Location: Britain.
Description: “Star.” Goddess of many of the beneficial hot springs in southern France from which her few legends came. Also a Sky Goddess and most likely deity of the Sun. Mother of Borvo, who took her position in patriarchal times.
Rules Over: Healing, purification.

Slaine
Location: Ireland.
Description: Thought to be a deity of healing and the medical arts. Son of Partholan.
Rules Over: Healing.

Somhlth
Location: Ireland, Scotland, Manx.
Description: God who had no corporeal incarnation. Symbolizes pure masculinity, divine energy.
Rules Over: Masculine powers.

Sucellos
Description: A river and death God about whom nothing but his name is known about. However, some claim he was the consort of Nantosuelta, whose name means “of the meandering stream.” Others see him as a representation of death.
Rules Over: Water, death.

Sul
Other Names: Sulla, Sulis, Sulevia.
Description: Goddess of hot springs whose sacred waters always were hot. Prince Bladud built a shrine to her near Aquae Sulis where the popular modern-day spa is located. The waters were once thought to hold powerful healing magick, and a perpetual fire was burned near them in her honor. She is depicted in bas-reliefs with a foot of an owl, and wearing a hat made of the head of a bear. Later, the Romans adopted her and called her Sul Minerva, a deity later associated with Imbolg and Ireland’s Brigit.
Rules over: Imbolg rites and healing rituals.

Taillte
Other Names: Taultiu, Tailtu, Telta.
Location: Ireland.
Description: Goddess of Lughnasadh associated with the harvest of the first grains, especially wheat. It is cryptically said she is the foster mother of light. Perhaps in reference to Lugh). But it also may be in reference to an old creation myth in which the Goddess gives birth to the Sun. This Goddess lived at Tara and was revered there as an earth deity and patron Goddess of competition. Annual games festivels were held at Plain of Oenach Taillten (which was cleared at her behest for a playing field), now called Teltown, until 1169. Many consider these to be the Irish Olympics (Though many others think it was associated with Passing Over rites). These games were revived in the late inneteenth century when a renewed interest in Irish culture flourished. Trial marriages, for a duration of a year and a day, were held on her sacred site to promote fertility.
Rules Over: Seasonal and harvest rites, fertility magick, enhancing strength for competitive games.

Taliesin
Location: Wales.
Description: A poet, Prince of Song. Chief of the Bards of the West. Patron of Druids, bards and minstrels. A shape-shifter.
Rules Over: Writing, poetry, wisdom, wizards, bards, music, knowledge, magick.

Taliesin
Location: Wales.
Description: Minor barley God worshipped through the 16th century. Do not confuse him with the bard, Taliesin, though some of the famous bard’s attributes were grafted onto him.
Rules Over: Fertility, Barley.

Tamara
Description: Goddess of the River Tamar which divides the Duchy of Cornwall from the rest of England. Most likely as much a protective force as she was a water deity.
Rules Over: Creation or fortification of boundaries.

Tamesis
Description: Goddess of the River Thames, later replaced in patriarchal times by Llud, for whom Ludgate Hill in London is named.
Rules Over: Water magick.

Tannus
Other Names: Tinnus, Taranus.
Location: Britain.
Description: Thunder God. In early Gaul human sacrifices were offered to him to influence the weather. He was also God of the wheel as well as God of Fertility and a Sky God.
Rules Over: Seasonal rites, weather magick, fertility spells.

Taranis
Description: Death Goddess to whom human sacrifices were offered.
Rules Over: Passing Over rituals.

Tethra
Location: Ireland.
Description: King of the FirBolgs after they were banished into the sea. He is now seen as a minor death God.
Rules Over: Water magick, faery contact, weather magick, sea.

Tlachtga
Location: Ireland.
Description: Goddess of sacrifice. She died giving birth to triplets fathered by three different men. Associated with Samhain, and her rites were once held on her sacred hill in County Meade, a site which held her name. Today it is known as the Hill of Ward.
Rules Over: Samhain rituals, Croneage rites of passage.

Triduana
Location: Scotland.
Description: Goddess of Edinburgh who plucked out her eyes to erradicate her own beauty rather than submit to the advances of Nechtan, King of the Picts. Some believe she is an eastern Scottish version of the Irish Goddess brrid.

The Triple Goddess
Description: The Triple Goddess is known and worshiped in Pagan cultures all over the world. She is eternal, yet always in a state of change. Her colors are white for the maiden, red for the mother and black for the crone. The Symbol of the Triple Goddess is the Waxing, Full and Waning Moons.

Tuan MacCarell
Other Names: MacCairill.
Location: Ireland.
Description: Nephew of Partholan was a hero who was created a God of animals and the woodlands by the mother Goddess Dana.
Rules Over: Past-lives, shape-shifting, animals, ecological magick, woodlands.

Turrean
Other Names: Tureann.
Location: Ireland.
Description: Beautiful Goddess who was transformed into the first large, shaggy Irish Wolfhound by a jealous faery queen named Uchtdealbh. The spell had a flaw. Not only did it turn Turrean into a dog, but quite literally, she became the most beautiful dog ever seen on earth. She was kept prisoner at Uchtdealbh’s home in Galway Bay until her brother, the warrior chief Fionn MacCumhal, saved her and her two sons, Bran and Sgeolan, who stayed in the shape of the dogs for the rest of their lives. (The sons are often depicted as guard dogs seated near Fionn.)
Rules Over: Making the best of bad situations, dog, dog familiars, New Year rites.

Uairebhuidhe
Location: Ireland.
Description: Bird Goddess whom little is known about today. Most likely a goddess of death or Otherworld. Maybe even a consort of the better-known bird God Nemglan.

Uathach
Location: Ireland, Scotland.
Description: Goddess who trained warriors to fight. One of the many mistresses Cuchulain had over his life.
Rules Over: Proteciton and strength.

Vaga
Description: Goddess of teh River Wye.

Verbeia
Description: Goddess of the Wharfe and Avon Rivers.

Wachilt
Description: Minor sea Goddess later called a “witch” in English mythology. Mother of Wayland the Smith who is a German God honored in England.

White Lady
Location: Known to all Celtic countries.
Description: Dryad of Death. Queen of the Dead. The crone form of the Goddess.
Rules Over: Death, destruction, annihilation.


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Location:Ayr,United Kingdom